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 | #include <iostream>
#include <vector>
#include <string> 
#include <memory>
#include "CardAbilitiesAndEffects.h"
#include "Cards.h"
#include "Player.h"
#include "Sorcery.h"
#include "Enchantment.h"
using namespace std; 
class Creature : public Cards
{
protected: 
	
	int AttackPower; 
	int HP; 
	CardAbilitiesAndEffects* Trigger; 
	Sorcery* Sorcerized; 
	vector<Enchantment*> enchantment; 
               //Not a Type Name
public: 
	Creature(string name, string Type, string manacost, int attack, CardAbilitiesAndEffects* ability, Sorcery* sorcerized); 
	Creature(string name, string Type, string manacost, int attack, CardAbilitiesAndEffects* ability); 
	Creature(string name, string Type, string manacost, int attack, Sorcery* sorcerized);                                                             //Not a Type Name
	Creature(string name, string Type, string manacost, int attack); 
	Creature(Creature* other);
	virtual ~Creature(); 
	void clearEnchantments(); 
	CardAbilitiesAndEffects& getAbility(); 
	Sorcery& getReallySorcerized(); 
         //Not a Type Name
	void setAbility(CardAbilitiesAndEffects* ptr);
	void setSorcery(Sorcery* ptr); 
	CardAbilitiesAndEffects* AbilityUsed(); 
	Sorcery* GetSorcerized(); 
         //Not a Type Name
	void attackPlayer(Player* player); 
	bool attackCreature(Player* opponent, int Creature2Attack); 
	bool ChangeHP(int newHP); 
	int GetHP();
	int GetAP(int ap); 
	void printEnchantments(); 
	bool addEnchantment(int pos, Player* p, int Target); 
	void removeEnchantment(); 
	vector<string> displayCard(); 
	void useCardonCard(Player* Attacker, Player* Attacked, int pos); 
	
};
 |