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Circle circle(window, shader4, {-0.91f,0.89f,0 }, { .35f * aspect,.35f,0.0f },1.0f,0.0f,0.0f);
glClearColor(0.2f, 0.3f, 0.3f,0.3f);
circles.push_back(circle);
Circle circle1(window, shader4, { 0.91f,0.89f,0 }, { .35f * aspect,.35f,0.0f }, 1.0f, 0.0f, 1.0f);
circles.push_back(circle1);
glClearColor(0.2f, 0.3f, 0.3f, 0.3f);
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