EDIT: Got interrupted while writing this, and got ninja'd. Hope some of this is useful anyway.
Imagine that, in 5 years time, you're going to have to look again at your code, and understand what it does, and why. What could you write in comments now, that would help the future you make sense of it?
Stuff like explaining algorithms, explaining what the variables are used for, etc, are all useful. Also, any oddities or "clever tricks" in your code that wouldn't be immediately obvious to someone are worth explaining.
Stuff that's really obvious - or just rewriting the line of code in English - is not useful, and is just clutter. For example:
is stupid. And yes, I have seen comments like that - buried in the middle of hundreds of lines of otherwise uncommented mathematical algorithms!
So, something like "some integers for maths" really isn't helpful to anyone. But explaining what a, b, and c represent would be. Explaining why a and c are initialised to 1 would be helpful - why 1? And why is b not initialised? Why 1000 in your loop, rather than any other?
It doesn't even state anywhere that your code is supposed to generaste a Fibonnaci sequence. That would be a good start!
Yes, this particular example has maths so simple that most people could understand it anyway. But this is a learning exercise, and learning how to write code that is easy to understand and maintain is important to being a good developer, as well as just writing code that implements the functionality. You're not adding comments because this bit of code desperately needs them; you're adding comments because you're learning the art of commenting your code.
I'll also add that the idea of writing "more comments than code" is somewhat old-fashioned. These days, developers tend to favour making their code easier to understand by making it "self-commenting" - in other words, by using names for variables that make it obvious what they're for; ditto for functions, methods and classes. Also, structuring your code into easily-understood components helps.
Be that as it may, I'd still prefer to look at code where the original developer has erred on the side of putting in too many comments, rather than one with too few.