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#include <iostream>
#include <algorithm>
#include <vector>
struct MyCOORD {
int x;
int y;
};
bool operator==(const MyCOORD& c1, const MyCOORD& c2)
{
return c1.x == c2.x && c1.y == c2.y;
}
bool contains(const std::vector<MyCOORD>& vec, const MyCOORD& coord)
{
return std::find(vec.begin(), vec.end(), MyCOORD{2,3}) != vec.end();
}
int main()
{
std::vector<MyCOORD> vec { {2, 3}, {4, 42}, {5, 5} };
if (contains(vec, MyCOORD{2,3}))
{
std::cout << "MyCOORD{2,3} exists!\n";
}
else
{
std::cout << "MyCOORD{2,3} does not exist.\n";
}
// https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Erase-Remove
vec.erase(std::remove(vec.begin(), vec.end(), MyCOORD{2,3}), vec.end());
if (contains(vec, MyCOORD{2,3}))
{
std::cout << "MyCOORD{2,3} exists!\n";
}
else
{
std::cout << "MyCOORD{2,3} does not exist.\n";
}
}
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