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#include <iostream>
#include <vector>
#include <random>
#include <string>
template <typename T>
std::ostream& operator<<(std::ostream&, const std::vector<T>&);
template <typename T>
void vec_erase(std::vector<T>&);
int main()
{
std::vector<int> vec_int { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
std::cout << "integer vector before erasing:\n" << vec_int << "\n\n";
vec_erase(vec_int);
std::cout << "Integer vector after erasing:\n" << vec_int << "\n\n";
std::vector<std::string> vec_str { "Six", "Four", "Two", "Zero", "One", "Three", "Five" };
std::cout << "String vector before erasing:\n" << vec_str << "\n\n";
vec_erase(vec_str);
std::cout << "String vector after erasing:\n" << vec_str <<'\n';
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const std::vector<T>& v)
{
for (auto const& x : v)
{
os << x << ' ';
}
return os;
}
template <typename T>
void vec_erase(std::vector<T>& vec)
{
// setup a random engine
static std::default_random_engine rng(std::random_device {}());
// setup a uniform distribution
std::uniform_int_distribution<int> dis(0, vec.size() - 1);
// choose which vector element to erase
int del { dis(rng) };
std::cout << "Erasing element#: " << del << "\n\n";
// get an iterator at the requesting position
auto itr_elem { vec.begin() + del };
// use the overloaded erase vector method to erase a single element
vec.erase(itr_elem);
}
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