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#include <iostream>
#include <iomanip>
#include <string>
#include <sstream>
#include <fstream>
using namespace std;
const int ROWS = 3;
const int COLS = 3;
//Function Prototypes
void RenderBoard(char[][COLS], int);
void CheckRow(char[][COLS], int);
void CheckCol(char[][COLS], int);
void CheckDiag(char[][COLS], int);
void AnnounceWin();
void IsGameOver(bool);
void PlayMove(int);
//Main Function
int main()
{
char board[3][3] =
{
{ '.','.','.' },
{ '.','.','.' },
{ '.','.','.' }
};
RenderBoard(board,ROWS);
for (;;)
{
PlayMove(1);
RenderBoard(board,ROWS);
if (IsGameOver == 1);
PlayMove(2);
RenderBoard(board,ROWS);
if (IsGameOver == 2);
return false;
}
void RenderBoard(char board[][COLS], int size);
{
cout << "+-------+" << endl;
for (int row = 0; row < ROWS; row++)
{
cout << "|";
for (int col = 0; col < COLS; col++)
{
cout << " " << board[row][col];
}
cout << " |" << endl;
}
cout << "+-------+" << endl;
return 0;
}
//Getting the moves from the players
void PlayMove(int playerNum, char[][COLS], int);
{
int row = -1, col = -1;
string line;
stringstream ss;
for (;;)
{
cout << "Player #" << playerNum << ", please enter your move (row col)(space inbetween): ";
cin >> row >> col;
while (row < 1 || row > 3 || col < 1 || col > 3)
{
cout << "Invalid move, please try again!" << endl;
cout << "Player #" << playerNum << ", please enter your move (row col)(space inbetween): ";
cin >> row >> col;
}
board[row - 1][col - 1] = ((playerNum == 1) ? 'X' : 'O');
continue;
}
return 0;
}
//Checking Rows
int CheckRow(int row, int RenderBoard, char[][COLS], int)
{
if (board[row][0] == board[row][1] && board[row][1] == board[row][2])
{
return (board[row][0] == 'X') ? 1 : ((board[row][0] == 'O') ? 2 : 0);
}
return int;
}
//Checking Columns
int CheckCol(int col, int RenderBoard, char[][COLS], int)
{
if (board[0][col] == board[1][col] && board[1][col] == board[2][col])
{
return (board[0][col] == 'X') ? 1 : ((board[0][col] == 'O') ? 2 : 0);
}
return int;
}
//Checking Diagnals
int CheckDiag(int RenderBoard, char[][COLS], int)
{
if (
(board[0][0] == board[1][1] && board[1][1] == board[2][2])
||
(board[2][0] == board[1][1] && board[1][1] == board[0][2])
)
{
return (board[1][1] == 'X') ? 1 : ((board[1][1] == 'O') ? 2 : 0);
}
return int;
}
//Declares the winner, and then outputs it.
void AnnounceWin(int player, int RenderBoard)
{
cout << "Player #" << player << " wins!" << endl;
return int;
}
//Checks to see if the game is over
bool IsGameOver(char board[][COLS], int size)
{
int winner;
for (int row = 0; row < ROWS; row++)
{
winner = CheckRow(board, row);
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
}
for (int col = 0; col < COLS; col++)
{
winner = CheckCol(board, col);
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
}
winner = CheckDiag(board, row);
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
if (totalMoves <= 9)
{
cout << "It's a tie..." << endl;
return true;
}
return true;
}
//Attempting to provide definitions, suggested fixes.
int RenderBoard(board, ROWS)
{
}
void RenderBoard(char[][COLS], int)
{
}
void CheckRow(char[][COLS], int)
{
}
void CheckCol(char[][COLS], int)
{
}
void CheckDiag(char[][COLS], int)
{
}
void AnnounceWin()
{
}
void IsGameOver(bool)
{
}
void IsGameOver()
{
}
void PlayMove(int)
{
}
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