GDI: how use Translation and scale?
using win32 GDI, how can i use Translation and Scale API functions?
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for that i must use 'XFORM' structure and SetWorldTransform() function.
how use 'XFORM' structure?
"eDx
The horizontal translation component, in logical units.
eDy
The vertical translation component, in logical units."
so i did:
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TRDimention dot = {100,100,20};
float Perspective = FolcalLenght/(FolcalLenght+dot.PosZ);
GetWindowSize(HWNDConsoleWindow);
xForm.eDx = WindowSize.Width/2;
xForm.eDy = WindowSize.Height/2;
do{
SetWorldTransform(HDCConsole,&xForm);
SetPixel(HDCConsole,dot.PosX,dot.PosY,RGB(255,0,0));
}while(true);
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why the SetPixel() draw it on 100, 100 and not 100+WindowSize.Width/2, 100+WindowSize.Height/2?
PS: i'm using console window HDC.
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