how use multithread inside a class?i win more speed changing from(on DrawLine()): [code]float LineDistance =sqrt((DX * DX) + (DY * DY) ...

how use multithread inside a class?honestly i can win much more speed. and i have an ideia: do i need calculate the perspective on all ...

how use multithread inside a class?after more search i found more: https://www.codeproject.com/Articles/69941/Best-Square-Root-Method-A...

how use multithread inside a class?[code]float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = ...

how use multithread inside a class?is there a function more faster than sqrt() from math.h?