And I am just curious were any games created in assembly? |
Is visual basic still used anymore? |
but being able to read and understand it is necessary when dealing with any sort of optimization in high-performance computing (that includes games). |
I just use it to disprove people who still believe using "++i" is more efficient than "i++" |
@GaminicI just use it to disprove people who still believe using "++i" is more efficient than "i++" The poeople who belive that may be me as well, we have been over this before. it looks that you have temporary proven that this isn't the true cos we were talking about for loop isn'it? but you also didn't understand what I wanted to say exactly by saying that. take a look at the end of this site: http://www.parashift.com/c++-faq-lite/operator-overloading.html#faq-13.15 now don't tell me you wanna go into that diskusion. |
http://www.parashift.com/c++-faq-lite/operator-overloading.html#faq-13.15 now don't tell me you wanna go into that diskusion. |
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The FAQ entry is partially wrong on this one, because it states i++ can never be faster than ++i. But the following code: int a = b++; can be expected to run slightly faster than this one: int a = ++b; |
the following code: int a = b++; can be expected to run slightly faster than this one: int a = ++b; |
int a
LOL