Hi guys...
i'm looking for a good opengl tutorial/book,but they all seem to heavily
depend on glut(or freeglut)or use deprecated headers(glaux.h in the nehe
tutorials for example).some of them first start with the fixed pipeline(is
it still used?).
so what should i do?
also,why isn't there any real opengl sdk like the directx sdk?
thx a lot in advance!
thanks,the one on arcsynthesis seems pretty good,i've made the build
files with premake4(i'm using codeblocks) but when i try to compile the projects i get the error ld.exe cannot find -lframeworkD
any idea how to solve that?
i've already done that correctly i think...by the way,i followed the instructions on http://wiki.codeblocks.org/index.php?title=Using_FreeGlut_with_Code::Blocks
to make freeglut work with codeblocks,could it be the source of the problem?
and please,can anyone explain to me what ld.exe cannot find -lframeworkD exactly means?
usually the linker errors i get are similar to "undefined reference to some function",so they're easy to fix,
but i really have no idea what -lframework is.the libraries came with a framework include folder,and i've already
added that to the search directories,so i don't think that's the problem...