opengl

Hi guys...
i'm looking for a good opengl tutorial/book,but they all seem to heavily
depend on glut(or freeglut)or use deprecated headers(glaux.h in the nehe
tutorials for example).some of them first start with the fixed pipeline(is
it still used?).
so what should i do?
also,why isn't there any real opengl sdk like the directx sdk?
thx a lot in advance!
Last edited on
There are so many cool tutorials here
http://www.cplusplus.com/forum/lounge/53112/#msg287847
thanks,the one on arcsynthesis seems pretty good,i've made the build
files with premake4(i'm using codeblocks) but when i try to compile the projects i get the error
ld.exe cannot find -lframeworkD
any idea how to solve that?
Are you sure you downloaded all libraries correctly? Other than that I can't help much I don't use Windows anymore.
You need to add the directory you installed the library to the linker's Search Directories list (Project -> Build Options -> Search Directories).
i've already done that correctly i think...by the way,i followed the instructions on
http://wiki.codeblocks.org/index.php?title=Using_FreeGlut_with_Code::Blocks
to make freeglut work with codeblocks,could it be the source of the problem?
and please,can anyone explain to me what ld.exe cannot find -lframeworkD exactly means?
usually the linker errors i get are similar to "undefined reference to some function",so they're easy to fix,
but i really have no idea what -lframework is.the libraries came with a framework include folder,and i've already
added that to the search directories,so i don't think that's the problem...

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