(Well, I can guess the answer from most members of this forum, but anyway,)
I have been using Python for just over a year now and one month ago decided to learn C++ for (what I believed to be) more abilities. I am still on "Command Prompt" -style C++ coding (but am learning Windows API as well as game design with Allegro and plan on learning to use 3D engines) but only got out of that in Python with Pygame (and, of course, the Python Shell, but that doesn't really count) so, which is better for Downloadable App AND game development? I have not fallen out of practice with Python (yet), if anyone really thinks of relearning Python as a difficulty. Also, I am interested in compiling for windows (and others when I finally save up enough for a Mac) no matter what libraries it has, and professional-looking games and apps. So, which is better and why?
For simple 2d game development Python/Pygame is the way to go (I'm currently working on a 2d jrpg style game as a toy project in it) and working with Pygame is an absolute joy.
HOWEVER,
For anything serious, you can't beat a rock solid 3d C++ Engine, it's way more difficult, way more frustrating but also way more flexible, and rewarding in the long run.
Excuse me, did you just revive a 9-hour untouched thread to ask someone if they just revived an 11-day untouched thread to state that they don't know Python?
I was answering a question in the last post, as well as the previous one. The first one was to indicate to clover leaf that he did not need to revive the thread, and while it does not add anything to the discussion, it is not pointless. This post is to explain everything to you in order to eliminate the feeling of deja vu which could mean absolutely nothing good.