I disagree, whether the first option should be called Easy or Normal totally depends on the developer's intentions to establish a baseline. Like, telling where "time 0" is in a signal. |
"time 0" in a signal is an objective measurement.
Level of difficulty is completely subjective and varies from person to person. What one person considers easy another might consider normal, or even difficult.
Ultimately, titles for difficulty levels are just a relative scale. And the widely established, accepted, and recognized names for that scale are "Easy", "Normal", and "Hard/Difficult". Just as "Small", "Medium", and "Large" is the widely accepted scale for food/drink sizes.
So either the developer of this game was really bad at playing it and thought Easy mode was Normal (unlikely), or they were using wordplay to try to be cute and play up the difficulty because one thing that Touhou games are notorious for is their difficulty (much more likely).
Regardless.... this poor choice of naming is the biggest beef I have with the game. As far as I can tell the rest of the game is damn near perfection. It knows exactly what it wants to be, and delivers it extremely well.
EDIT:
To further elaborate my point -- the names themselves are completely worthless to gauge by. I almost always start at the highest difficulty setting in games because I'm a pretty competent gamer. I only downgrade to an easier setting if the game actually
is difficult (as in, too difficult to really be fun for me).
Case in point, this game is one of the times where I
didn't start on "Lunatic" because of the way it was named -- and I very quickly regretted it because "Hard" was too damn easy. The labels are misleading and worthless. Stick to the freaking standard.