I disagree with that. You have to realize a month is not a long time to a lot of people specially for something like a competition.
I'm commenting because I'm pointing out the flaws in a month time frame for the competition. Month long competitions generally don't work. |
A lot of people have full time jobs or college they have to attend and can't just blow that off for a fun competition to do. So really to a lot of people a 2 week competition is really a 4 day competition (Weekends only) and whatever time they have during the week which isn't much generally.
Competitions are supposed to be fun and challenging, but where is the challenge of making something in four weeks? You all told me that the part of learning is going out of your comfort zone and learning new things and then turn right around and attempt to implement the new things. |
How is it not a challenge when there is four weeks to do it? Does the project somehow get harder when the time limit is shorter? I don't believe so if anything it just reduces the scale of your project because you can't do as many things as you could with a longer time limit.
A project doesn't just loose its challenge somehow because you have more time to work on it... You will still have to learn new things, you will still have to solve the same problems. And it is debatable that it actually can be more challenging with a longer time limit because there is more stuff that you have time to implement. The entries will be bigger in scale and more complicated when people have the time they need to polish their entries and add them extra features they want.
Lets take the IRC competition for example. There is many things that you could have implemented into that IRC bot. You could do like Thumper did and have it be able to have conversations with you, or like naraku did or is doing and have it tell you the weather (I believe) for a certain place. With a shorter time limit they would not have been able to implement them features (And many others) and would have to settle for much more basic features (Which lets face it aren't as challenging to implement).
So basically all I see a shorter time period doing is rushing contestants into making a program as quick as possible (Probably in a hap hazard way) so that they can get their solution in. It really isn't challenging them to learn new things.
Think of it this way, how many projects have you (the community) started and by the end of the month you have changed to another project due to boredom or frustration with that project or just lose motivation to do it and put it aside for a few weeks or months? |
Well I would say them people need to learn to see things through then.
You also have to consider how many people don't have the time to submit entries with such a short time period (I mentioned this above) and therefore don't even bother to participate or start and don't want to submit a half done entry?
It goes both ways, and generally I don't think most people will just give up on a project they started just because they have a extra 2 weeks to do it. But that is just me.
This is why competitions are usually short, they challenge you, give you cause to learn something new, and help avoid boredom setting in while helping with motivation. |
There are many competitions that last a month if not longer. Not all competitions are short and not all long competitions fail as you seem to be implying.