How does SDL load bit map images?

I don't mean how do I load a bmp, I mean how does SDL manage to do this?
SDL is open source so you can look at the code if you want to know exactly how they do it. The function that you should look at is SDL_LoadBMP_RW defined in SDL_bmp.c.
Ok thanks, I didn't want to try to find it in the source code at first, but since you've referenced it I guess I will!
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