SDL object moves too fast

closed account (96AX92yv)
hello,
I am currently making pong using visual C++ with the SDL libary. I find that the ball moves too fast for the players and needs to slow down. The code for the movement is in a while loop and vairies speeds 1 - 2 (X and Y).

CODE:

//ball movement{
ballX += speedX;
ballY += speedY;
//}

ballX and ballY is the position of the bsll.
speedX and speedY are the speeds. these change from 1 - 2

i am wondering if anyone could say how to make the ball move less than one pixel or something along those lines.

ask if u need more code to help

thanks in advance :)
Last edited on
There are a coupe of ways to do this. One is to change the speed from an int value to a float value and use a smaller increment value. the other is to slow the speed of the game down, since the ball moves at the speed of the loop.

its usually a good idea to never change the speed of the game.
Using floats for speed and position is the way to go. Then use a rounding function whenever you need to get the position as an int, e.g. when blitting
closed account (96AX92yv)
thanks
Last edited on
closed account (96AX92yv)
does any1 no how to set up the SDL_ttf libary. im trying to add scores and text onto the game but i cant seem to set up the libary.

Have you tried follow the instructions in the lazyfoo tutorials?
http://www.lazyfoo.net/SDL_tutorials/lesson07/index.php
closed account (96AX92yv)
thanks
closed account (96AX92yv)
here yet anouther problem, turning everything into float means that i cannot use the random function. i tried changing all the integers to floats on the random function but it didnt work is there a way to make a random float?

CODE:

float random (float max, float min)
{
if (max + min == 0)
{
return 0;
}
float randomNumber = rand() % max + min;
return randomNumber;
}

on the value max it says it must be an integer or enum type
Last edited on
closed account (96AX92yv)
done it

float randomNumber = min + (float)rand()/((float)RAND_MAX/(max-min));
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