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//////FILE Main.h
#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED
#include <SDL.h>
#include "Loadup.h"
class Main
{
public:
static Main MainControl;
Main();
int Startup();
SDL_Surface* ReturnScreen();
SDL_Surface* SurfScreen;
private:
};
#endif
//// FILE Main.cpp
#include "Main.h"
Main Main::MainControl;
Main::Main()
{
}
int Main::Startup()
{
return 0;
}
SDL_Surface* Main::ReturnScreen()
{
return SurfScreen;
}
int main(int argc,char* argv[])
{
Main ObjMain;
return ObjMain.Startup();
}
///// FILE Loadup.h
#ifndef LOADUP_H_INCLUDED
#define LOADUP_H_INCLUDED
#include <SDl.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
class Loadup
{
public:
static Loadup LoadupControl;
Loadup();
bool LoadStart();
SDL_Surface* LoadImage(char* File);
void Transparent(SDL_Surface* Surf, int R, int G, int B);
private:
};
#endif
//// FILE Loadup.cpp
#include "Loadup.h"
Loadup Loadup::LoadupControl;
Loadup::Loadup()
{
}
bool Loadup::LoadStart()
{
if((SDL_Init(SDL_INIT_EVERYTHING) < 0)
)
{
return false;
}
return true;
}
SDL_Surface* Loadup::LoadImage(char* File)
{
SDL_Surface* Made;
SDL_Surface* Returning;
if((Made = IMG_Load(File)) == NULL)
{
return NULL;
}
Returning = SDL_DisplayFormat(Made);
SDL_FreeSurface(Made);
return Returning;
}
void Loadup::Transparent(SDL_Surface* Surf, int R, int G ,int B)
{
SDL_SetColorKey(Surf, SDL_SRCCOLORKEY, SDL_MapRGB(SurfScreen, R, G, B));
}
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