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#include <iostream>
#include <cstdlib>
using namespace std;
class Dice{
//Constructor
public:
Dice();
Dice(int);
double score();
double randPoints;
int pointTotal, a;
double getRolls();
void setRolls(double&,double&);
//methods
int roll();
void resetNumRolls();
int getNumRolls();
int playerPoints();
int compPoints();
int pointsTotal();
int computerTotal();
private:
//properties
int numRolls;
int numSides;
int numPoints;
int rollTotal;
double rolls;
};
/*****************************************************
Paramerterized constructor
set the number of sides when created
@param sides is the number of sides for this die
***************************************************/
Dice::Dice(int sides){
numSides=6;
numRolls=0;
numPoints=50;
//initialize random # generator
srand(time(NULL));
}
/******************************************************
Default Constructor. Creates a die with 6 sides
***************************************************/
Dice::Dice(){
numSides=6;
numRolls=0;
numPoints=50;
//initialize random # generator
srand(time(NULL));
}
/*************************************************
*"Rolls" the dice
*@return a number between [1, numSides]
*************************************************/
int Dice::roll(){
//generate a number between 1 - numSides
int rollVal = (rand() % numSides) + 1;
return rollVal;
}
int Dice::playerPoints(){
int randPoints = (rand() % numPoints) ;
return randPoints;
}
int Dice::compPoints(){
int randPoints = (rand() % numPoints) + 10;
return randPoints;
}
int Dice::pointsTotal(){
int x = 0;
int total = x+playerPoints();
return total;
}
/*void Dice::setRolls(double& rolls, double& points){
int b;
rolls=1+b;
}
*/
double Dice::getRolls(){
return(rolls);
}
/*******************************************
Gives the user the number of rolls
**********************system("color fc")*********************/
int Dice::getNumRolls(){
return numRolls;
}
/*******************************************
Reset the number of rolls to 0
****************************************/
void Dice::resetNumRolls(){
numRolls = 0;
}
int main(){
Dice playerOne;
Dice playerTwo;
cout<<"********************************"<<endl;
cout<<"**********************************"<<endl;
cout<<"******Semantic Troubles***********"<<endl;
cout<<"********...wait what?*************"<<endl;
cout<<"**********************************"<<endl;
cout<<"**********************************"<<endl;
cout<<"The rules of this game are simple,"<<endl;
cout<<"Erm...Did you say something?"<<endl;
cout<<"Okay yes, There are 20 possible spots"<<endl;
cout<<"on this board game, the goal is to get"<<endl;
cout<<"300 points before the computer does"<<endl;
cout<<"Each time you pass goal you are awarded"<<endl;
cout<<"100 points, good luck...huh?"<<endl;
cout<<"**********************************"<<endl;
cout<<"**********************************"<<endl;
char x;
int r;
int tile=0;
int total;
int g;
int playerPoints();
int pointsTotal();
int playerOnePosition;
int move;
int randomNum=2;//probably dont need this
int randomize=12;
int spot;
int score=0;
srand (0);
int maxMove=12;//player cant go over this in one turn
randomNum=move;
//Dice myDice (6);
//while(myDice.pointsTotal() != 70){//doesnt work need to keep track of points somehow
while( x != 'n'){ //stopped working all of a sudden, would stop the game, fix later
//doesnt work need to keep track of where im at on board
for(r=1; r<=2000; move=1){
cout<<"*****Round:"<<r<<"*****"<<endl;
cout<<playerOne.roll()<<endl;//a 1-6 roll that will keep track of your place on a 20 tile board
cout<<"You are on tile "<<spot<<", Computer's turn"<<endl;
cout<<"youve earned "<<playerOne.playerPoints()<<" points"<<endl; //basically a roll i made for myself
cout<<"Computer earned "<<playerOne.compPoints()<<" points"<<endl; //basically a roll i made for the comp, in his favor
cout<<"Player 1 score:"<<playerOne.pointsTotal()<<endl; //is bugged just seems to spit out random values
if(playerOne.pointsTotal()<5){ //probably bugged too
cout<<"Bonus score hit!"<<endl;}
cout<<"Would you like to roll again? 'Y' or 'N'"<<endl;
cin>>x;
randomNum=(rand ()%maxMove)+move;
r++;//counts the rounds
//pointsTotal()+playerPoints();
cout<<"***********************************"<<endl;
cout<<"***********************************"<<endl;
// int boardPosition=playerOne.getRolls();
//cout<<boardPosition<<endl;
}
}
return 0;
}
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