SDL Application crash

Hi,

Edit: Sorry for the long code, I wasn't sure what was(n't) relevant.

Working on a basic game using SDL. Whenever I run the following code, my project crashes with status -1073741819 (application closed before it reach return 1 in int main() ).

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353

#include "SDL/SDL.h"
#include "SDL/SDL_Image.h"
#include "SDL/SDL_TTF.h"
#include "SDL/SDL_Mixer.h"
#include <string>
#include <time.h>
#include <sstream>
#include <fstream>
#include <vector>

const int SCREEN_WIDTH=210;
const int SCREEN_HEIGHT=375;
const int SCREEN_BPP=32;
const int FRAMES_PER_SECOND=20;

int carCounter=0;
unsigned int x=0;
int currentScore=0;
int highScores[10];
std::string playerNames[10];
int timesPlayed=0;
std::string username;

SDL_Surface *screen=NULL;
SDL_Surface *road=NULL;
SDL_Surface *car1=NULL;
SDL_Surface *car2=NULL;
SDL_Surface *car3=NULL;
SDL_Surface *box1=NULL;
SDL_Surface *icon=NULL;
SDL_Surface *background=NULL;
Mix_Chunk *crash=NULL;
TTF_Font *font=NULL;
SDL_Color textColor={0, 0, 0};

SDL_Event event;

class playerCar;
class enemyCar;
class Timer;

std::vector <enemyCar> enemies;

void update();
bool init();
bool load_files();
void apply_surface(int x, int y, SDL_Surface *source, SDL_Surface *destination);
void clean_up();
void save();
void load();
void generate_wave();
void draw_score();

class Timer
{
    private:

    int startTicks;
    int pausedTicks;
    bool paused;
    bool started;
    public:

    Timer() {
        startTicks=0;
        pausedTicks=0;
        paused=false;
        started=false;
    }

    void start() {
        started=true;
        paused=false;

        startTicks=SDL_GetTicks();
    }

    void stop() {
        started=false;
        paused=false;
    }

    void pause() {
        if ((started==true) and (paused==false)) {
            paused=true;

            pausedTicks=SDL_GetTicks()-startTicks;
        }
    }

    void unpause() {
        if (paused==true) {
            paused=false;

            startTicks=SDL_GetTicks()-pausedTicks;

            pausedTicks=0;
        }
    }

    int get_ticks() {
        if (started==true) {
            if (paused==true) {
                return pausedTicks;
            }
            else {
                return SDL_GetTicks()-startTicks;
            }
        }
        return 0;
    }

    bool is_started() {
        return started;
    }

    bool is_paused() {
        return paused;
    }
};

Timer fps;

class playerCar
{
    private:
    int xPos, yPos;
    int xVel;
    int CAR_WIDTH;
    int additionalVelocity;
    SDL_Surface *sprite;

    public:
    playerCar() {
        additionalVelocity=2;
        yPos=300;
        xPos=105;
        CAR_WIDTH=5;
        sprite=IMG_Load("data/Resources/Sprites/car1.png");
    }
    ~playerCar() {
        SDL_FreeSurface(sprite);
    }
    void show() {
        apply_surface(xPos, yPos, sprite, screen);
    }

    void handle_input() {
        if (event.type==SDL_KEYDOWN) {
            switch (event.key.keysym.sym) {
                case SDLK_RIGHT: xVel+=CAR_WIDTH/2+additionalVelocity; break;
                case SDLK_LEFT: xVel-=CAR_WIDTH/2+additionalVelocity; break;
                default: ;
            }
        }

        if (event.type==SDL_KEYUP) {
            switch (event.key.keysym.sym) {
                case SDLK_RIGHT: xVel-=CAR_WIDTH/2+additionalVelocity; break;
                case SDLK_LEFT: xVel+=CAR_WIDTH/2+additionalVelocity; break;
                default: ;
            }
        }
    }

    void move() {
        xPos+=xVel;

        if ((xPos<0) or (xPos+42>SCREEN_WIDTH)) {
            xPos-=xVel;
        }
    }
};

class enemyCar
{
    private:
    int number;
    int xPos, yPos;
    int yVel;
    int CAR_WIDTH;
    SDL_Surface *sprite;

    public:
    enemyCar() {
        yVel=2;
        number=carCounter;
        carCounter++;
        yPos=0;
        CAR_WIDTH=5;
        generateSprite();
    }
    ~enemyCar() {
        enemies.erase(enemies.begin()+carCounter);
        SDL_FreeSurface(sprite);
    }
    int getNumber() {
        return number;
    }
    void generateSprite() {
        srand(fps.get_ticks());
        int random=(rand()/2);
        if (random==0) {
            sprite=IMG_Load("data/Resources/Sprites/car2.png");
        }
        else {
            sprite=IMG_Load("data/Resources/Sprites/car3.png");
        }
        if (sprite==NULL) {
            exit(0);
        }
    }

    void show() {
        apply_surface(xPos, yPos, sprite, screen);
    }

    void move() {
        yPos-=yVel;
    }

    void setXpos(int column) {
        xPos=column;
    }
};

playerCar player;

int main(int argc, char* args[]) {
    timesPlayed++;
    bool quit=false;
    if (!init()) {
        return 0;
    }
    generate_wave();
    while (quit==false) {
        fps.start();
        while (SDL_PollEvent(&event)) {

            player.handle_input();

            if (event.type==SDL_QUIT) {
                return 0;
            }
        }

        player.move();
        for (x=0; x<enemies.size(); x++) {
            enemies[x].move();
        }

        apply_surface(0, 0, background, screen);
        apply_surface(0, 0, road, screen);

        player.show();
        for (x=0; x<enemies.size(); x++) {
            enemies[x].show();
        }
        draw_score();

        update();
    }

    clean_up();

    return 0;
}

void generate_wave() {
    enemies.clear();
    int random=0;
    int temp=SDL_GetTicks()%10;
    srand(temp);
    random=rand()%5;
    if (random==0) {
        enemyCar a;
        enemies.push_back(a);
        enemies[a.getNumber()].setXpos(42);
    }
    else if (random==1) {
        enemyCar b;
        enemies.push_back(b);
        enemies[b.getNumber()].setXpos(0);
    }
    else if (random==2) {
        enemyCar c;
        enemies.push_back(c);
        enemies[c.getNumber()].setXpos(84);
    }
    else if (random==3) {
        enemyCar d;
        enemies.push_back(d);
        enemies[d.getNumber()].setXpos(126);
    }
    else {
        enemyCar e;
        enemies.push_back(e);
        enemies[e.getNumber()].setXpos(168);
    }
}

void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) {
    SDL_Rect offset;
    offset.x=x;
    offset.y=y;

    SDL_BlitSurface(source, NULL, destination, &offset);
}

bool init() {
    if (SDL_Init(SDL_INIT_EVERYTHING)==-1) {
        return false;
    }

    if (TTF_Init()==-1) {
        return false;
    }

    if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096)==-1) {
        return false;
    }
    screen=SDL_SetVideoMode(SCREEN_WIDTH+200, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);

    if (screen==NULL) {
        return false;
    }

    if (load_files()==false) {
        return false;
    }

    SDL_WM_SetCaption("Road Rage", NULL);

    return true;
}

bool load_files() {
    road=IMG_Load("data/Resources/Sprites/road.png");
    car1=IMG_Load("data/Resources/Sprites/car1.png");
    car2=IMG_Load("data/Resources/Sprites/car2.png");
    car3=IMG_Load("data/Resources/Sprites/car3.png");
    box1=IMG_Load("data/Resources/Sprites/box1.png");
    icon=IMG_Load("data/Resources/Sprites/icon.ico");
    background=IMG_Load("data/Resources/Sprites/background.png");
    font=TTF_OpenFont("data/Resources/Fonts/Font1.ttf", 56);
    crash=Mix_LoadWAV("data/Resources/SFX/crash1.wav");

    if (road==NULL or car1==NULL or car2==NULL or car3==NULL or font==NULL or box1==NULL or icon==NULL or crash==NULL) {
        return false;
    }
    return true;
}


I've omitted some irrelevant functions to stay within the message length limit.

I've managed to track the error down to generate_wave(), in the penultimate "if" statement, but am unable to figure out my mistake. Any help is appreciated.

Edit: Due to the random element I use during the program, it appears the error is inside those if statements, though it is present in each one.

Thanks,
hnefatl
Last edited on
You are usually only meant to call the srand() function once in your code, however you are calling it 2-3 times.

Try putting srand(time(NULL)); at the start of your main function, then delete the rest of the srand() lines around your program and try running it again.

Hard to tell if that will solve everything though.
I've changed my code; Thanks for that info. However, it still crashes whenever I run it.

Anyone have any ideas?

hnefatl
In the enemyCar destructor you do enemies.erase(enemies.begin()+carCounter);. The iterator is one after the last element so it is undefined behaviour and might crash the program. If you did remove a valid element there would be problems with carCounter > enemies.size() because the destructor runs more often than the default constructor.

I think one of the problem is that your class tries to handle things outside the class that it shouldn't really care about. Does enemyCar really have to know there is a vector called enemies?

Take a look at the rule of three. http://en.wikipedia.org/wiki/Rule_of_three_%28C%2B%2B_programming%29
Topic archived. No new replies allowed.