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#include "SDL/SDL.h"
#include "SDL/SDL_Image.h"
#include "SDL/SDL_TTF.h"
#include "SDL/SDL_Mixer.h"
#include <string>
#include <sstream>
#include <fstream>
#include <vector>
const int SCREEN_WIDTH=210;
const int SCREEN_HEIGHT=375;
const int SCREEN_BPP=32;
const int FRAMES_PER_SECOND=20;
int carCounter=0;
SDL_Surface *screen=NULL;
SDL_Surface *road=NULL;
SDL_Surface *car1=NULL;
SDL_Surface *car2=NULL;
SDL_Surface *car3=NULL;
SDL_Surface *background=NULL;
TTF_Font *font;
SDL_Event event;
class playerCar;
class enemyCar;
std::vector <enemyCar> enemies;
void update();
bool init();
bool load_files();
void apply_surface(int x, int y, SDL_Surface *source, SDL_Surface *destination);
void clean_up();
bool save();
bool load();
void generate_wave();
class playerCar
{
private:
int xPos, yPos;
int xVel;
int CAR_WIDTH;
SDL_Surface *sprite;
public:
playerCar() {
yPos=300;
xPos=105;
CAR_WIDTH=5;
sprite=IMG_Load("data/Sprites/car1.png");
}
~playerCar() {
SDL_FreeSurface(sprite);
}
void show() {
apply_surface(xPos, yPos, sprite, screen);
}
void handle_input() {
if (event.type==SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_RIGHT: xVel+=CAR_WIDTH/2; break;
case SDLK_LEFT: xVel-=CAR_WIDTH/2; break;
default: ;
}
}
if (event.type==SDL_KEYUP) {
switch (event.key.keysym.sym) {
case SDLK_RIGHT: xVel-=CAR_WIDTH/2; break;
case SDLK_LEFT: xVel+=CAR_WIDTH/2; break;
default: ;
}
}
}
void move() {
xPos+=xVel;
if ((xPos<0) or (xPos+42>SCREEN_WIDTH)) {
xPos-=xVel;
}
}
};
class enemyCar
{
private:
int number;
int xPos, yPos;
int yVel;
int CAR_WIDTH;
SDL_Surface *sprite;
public:
enemyCar() {
number=carCounter;
yPos=300;
CAR_WIDTH=5;
generateSprite();
}
~enemyCar() {
enemies.erase(enemies.begin()+carCounter);
SDL_FreeSurface(sprite);
}
void generateSprite() {
srand(SDL_GetTicks());
int random=(rand()/2);
if (random==0) {
sprite=IMG_Load("data/Sprites/car1.png");
}
else if (random==1) {
sprite=IMG_Load("data/Sprites/car2.png");
}
}
void show() {
apply_surface(xPos, yPos, sprite, screen);
}
void move() {
yPos-=yVel;
}
void setXpos(int column) {
xPos=column;
}
};
playerCar player;
int main(int argc, char* args[]) {
bool quit=false;
if (!init()) {
return 0;
}
while (quit==false) {
while (SDL_PollEvent(&event)) {
player.handle_input();
if (event.type==SDL_QUIT) {
return 0;
}
}
player.move();
apply_surface(0, 0, background, screen);
apply_surface(0, 0, road, screen);
player.show();
update();
}
clean_up();
return 1;
}
void generate_wave() {
int random=0;
int temp=SDL_GetTicks();
srand(temp);
random=(rand()/5);
if (random==0) {
enemies.push_back(carCounter);
enemies[carCounter].setXpos;
}
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) {
SDL_Rect offset;
offset.x=x;
offset.y=y;
SDL_BlitSurface(source, NULL, destination, &offset);
}
void update() {
SDL_Flip(screen);
}
bool init() {
if (SDL_Init(SDL_INIT_EVERYTHING)==-1) {
return false;
}
if (TTF_Init()==-1) {
return false;
}
if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096)==-1) {
return false;
}
screen=SDL_SetVideoMode(SCREEN_WIDTH+200, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
if (screen==NULL) {
return false;
}
if (load_files()==false) {
return false;
}
SDL_WM_SetCaption("Road Rage", NULL);
return true;
}
bool load_files() {
road=IMG_Load("data/Sprites/road.png");
car1=IMG_Load("data/Sprites/car1.png");
car2=IMG_Load("data/Sprites/car2.png");
car3=IMG_Load("data/Sprites/car3.png");
background=IMG_Load("data/Sprites/background.png");
font=TTF_OpenFont("data/Fonts/Font1.ttf", 28);
if (road==NULL or car1==NULL or car2==NULL or car3==NULL or font==NULL) {
SDL_Delay(1000);
return false;
}
return true;
}
void clean_up() {
SDL_FreeSurface(road);
SDL_FreeSurface(car1);
SDL_FreeSurface(car2);
SDL_FreeSurface(car3);
SDL_FreeSurface(background);
TTF_CloseFont(font);
Mix_CloseAudio();
TTF_Quit();
SDL_Quit();
}
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