my programm is acting up
here is my code:
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#include <cstdlib>
#include <iostream>
#include <windows.h>
using namespace std;
//MAP
char Map[10][20] = { "###################",
"#@ #",
"######### + #",
"# # #",
"# # #",
"# + #",
"# + #",
"# #",
"###################" };
int PlayerX, PlayerY;
int Hp = 10;
int HpMax = 20;
bool end = false;
int GameSpeed = 200;
int main(int argc, char *argv[])
{
while(end == false)
{
if (Hp > HpMax)
{
Hp = HpMax;
}
system("cls");
for (int y = 0; y , 10; y++)
{
cout << Map[y] << endl;
}
cout << "X : " << PlayerX << endl;
cout << "Y : " << PlayerY << endl;
cout << "HP: " << Hp << "/" << HpMax << endl;
for (int y = 0; y < 10; y++)
{
for (int x = 0; x < 20; x++)
{
switch(Map[y][x])
{
case '@':
{
if(GetAsyncKeyState(VK_UP) != 0)
{
int y2 = (y - 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y -= 1;
Map[y2][x] = '@';
}break;
case '+':
{
Hp += 5;
}break;
}
}
if (GetAsyncKeyState(VK_DOWN) != 0)
{
int y2 = (y + 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y += 1;
Map[y2][x] = '@';
}break;
case '+':
{
Hp += 5;
}break;
}
}
if (GetAsyncKeyState(VK_LEFT) != 0)
{
int x2 = (x - 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x -= 1;
Map[y][x2] = '@';
}break;
case '+':
{
Hp += 5;
}break;
}
}
if (GetAsyncKeyState(VK_RIGHT) != 0)
{
int x2 = (x + 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x += 1;
Map[y][x2] = '@';
}break;
case '+':
{
Hp += 5;
}break;
}
}
PlayerX = x;
PlayerY = y;
}break;
case '+':
{
}break;
}
}
}
Sleep(GameSpeed);
}
return 0;
}
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when the program is compiled it just stops working could someone please tell me where i went wrong thank you to anyone who help.
This doesn't look right: for (int y = 0; y , 10; y++)
Should it be for (int y = 0; y < 10; y++)
?
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