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#include "SSDL.h"
#include <ctime>
#include <conio.h>
struct Location { int row_, clm_; };
enum { UP = 0, LEFT = 1, DOWN = 2, RIGHT = 3 };
enum Items { WALL = 4, EMPTY = 5, TAIL = 6, HEAD = 7, FRUIT = 8 };
enum { ROWS = 25, CLMS = 25, VELO = 100, BOX = 20, BOXxy = 21 };
//initialize
void initialize(Items Board[ROWS][CLMS], int cRow, int cClm, Location Snake[], int& snakeLength);
//display
void display(Items Board[ROWS][CLMS], int cRow, int cClm, int tail, Location Snake[], int& snakeLength);
//generate candy
int candy();
// set/change direction
void changeDirection(char key, int tail, int& direction);
// move snake
void move(Items Board[ROWS][CLMS], int tail, Location Snake[], int snakeLength, int& direction);
// check for fruit
bool isFruit(Items Board[ROWS][CLMS], int cRow, int cClm, Location Snake[]);
int main(int argc, char** argv)
{
SSDL_SetWindowSize(503,503);
srand(time(nullptr));
int direction = -1;
int candyRow = candy(); // initial candy's
int candyClm = candy();
char key;
int candyNum = 0; // candy/score starts at 0
int tail = 0; // tail starts at 0
Items Board[ROWS][CLMS];
constexpr int MAXSNAKE = 256;
Location Snake[MAXSNAKE];
int snakeLength = 1;
initialize(Board, candyRow, candyClm, Snake, snakeLength); // initialize the board
display(Board, candyRow, candyClm, tail, Snake, snakeLength); // display the board
SSDL_SetFramesPerSecond(60);
while (SSDL_IsNextFrame())
{
SSDL_DefaultEventHandler();
//*** DISPLAY THINGS ***
SSDL_RenderClear(); //first, erase previous frame
display(Board, candyRow, candyClm, tail, Snake, snakeLength);
if (SSDL_IsKeyPressed('a'))
{
key = 'a';
changeDirection(key, tail, direction);
}
if (SSDL_IsKeyPressed('w'))
{
key = 'w';
changeDirection(key, tail, direction);
}
if (SSDL_IsKeyPressed('s'))
{
key = 's';
changeDirection(key, tail, direction);
}
if (SSDL_IsKeyPressed('d'))
{
key = 'd';
changeDirection(key, tail, direction);
}
//*** UPDATE THINGS ***
move(Board, tail, Snake, snakeLength, direction); // this only moves the head
if (isFruit(Board, candyRow, candyClm, Snake) == true) // cehck if head goes over fruit, if so, add to tail and score
{
candyNum = candyNum + 1;
candyRow = candy();
candyClm = candy();
tail++;
snakeLength = snakeLength + 1;
// next part of the snake, needs to be equal to previous part
}
// given by professor
//Snake[snakeLength + 1] = Snake[snakeLength - 2];
// snake[1] = 1, 1
// goes down
// snake[1] = 1, 2
// snake[1] = 1,3
//tail = snake[1] = 1,2
}
/*
Maybe like this
[][][][][][][][][][][][][]
[]==--------------------[]
[]-=--------------------[]
[]----------------+-----[]
[]----------------------[]
[]----------------------[]
[]----------------------[]
[]----------------------[]
[][][][][][][][][][][][][]
= is the snake head
+ is candy
[] is wall
*/
return 0;
}
void initialize(Items Board[ROWS][CLMS], int cRow, int cClm, Location Snake[], int& snakeLength)
{
for (int i = 0; i < ROWS; ++i)
{
for (int j = 0; j < CLMS; ++j)
{
if (i == 0 || i == 23)
{
Board[i][j] = WALL;
}
if (j == 0 || j == 23)
{
Board[i][j] = WALL;
}
if (i != 0 && j != 0 && i != 23 && j != 23)
{
Board[i][j] = EMPTY;
}
}
}
Snake[0] = { 1,1 }; snakeLength = 1;
Snake[300] = { cRow, cClm }; // not sure what to do here for the snake[]
Board[cRow][cClm] = FRUIT;
}
void display(Items Board[ROWS][CLMS], int cRow, int cClm, int tail, Location Snake[], int& snakeLength)
{ // this function should work fine.
SSDL_SetCursor(250, 30);
sout << "Score:" << tail;
for (int i = 0; i < 25; i++)
{
SSDL_RenderDrawRect(BOXxy * i, 0, BOX, BOX); // top boxes
SSDL_RenderDrawRect(0, BOXxy * i, BOX, BOX); // left boxes
SSDL_RenderDrawRect(BOXxy * i, 483, BOX, BOX); // bottom boxes
SSDL_RenderDrawRect(483, BOXxy * i, BOX, BOX); // right boxes
}
for (int i = 0; i < 25; i++)
{
for (int j = 0; j < 25; j++)
{
if (i == cRow && j == cClm)
{
SSDL_SetRenderDrawColor(RED);
SSDL_RenderFillRect(cRow * BOXxy, cClm * BOXxy, BOX, BOX); // draws the candy
SSDL_SetRenderDrawColor(WHITE);
}
}
}
//Draw that snake!
SSDL_SetRenderDrawColor(GREEN);
for (int i = 0; i < snakeLength; ++i)
SSDL_RenderFillRect(Snake[i].row_ * BOXxy, Snake[i].clm_ * BOXxy, BOX, BOX);
SSDL_SetRenderDrawColor(WHITE);
}
int candy()
{
int num = rand() % 23;
while (num == 0)
{
num = rand() % 23;
}
return num;
}
void changeDirection(char key, int tail, int& direction)
{
/*
W
A + D
S
0
1 + 3
2
*/
switch (key)
{
case 'w':
if (direction != 2) direction = 0;
else if (tail == 0) direction = 0;
break;
case 'a':
if (direction != 3) direction = 1;
else if (tail == 0) direction = 1;
break;
case 's':
if (direction != 0) direction = 2;
else if (tail == 0) direction = 2;
break;
case 'd':
if (direction != 1) direction = 3;
else if (tail == 0) direction = 3;
break;
}
}
void move(Items Board[ROWS][CLMS], int tail, Location Snake[], int snakeLength, int& direction)
{
SSDL_Delay(VELO);
for (int i = 1; i < snakeLength; i++) // my professor gave me this loop but I'm not sure how it works or how I can fix it.
{
Snake[i] = Snake[i - 1];
}
switch (direction)
{
case UP: --Snake[0].clm_;
break;
case DOWN: ++Snake[0].clm_;
break;
case LEFT: --Snake[0].row_;
break;
case RIGHT: ++Snake[0].row_;
break;
}
}
bool isFruit(Items Board[ROWS][CLMS], int cRow, int cClm, Location Snake[])
{
return Snake[0].row_ == cRow && Snake[0].clm_ == cClm;
}
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