@repeater lol my engine already implements a robust particle system, |
I don't see why that's funny, but I see it a lot. People stating simple facts and then laughing. Good for you, hope your robust particle system is very funny indeed.
So can you model a point object falling under gravity? It's about the simplest way to get started. If you have this "robust particle system" it shouldn't take more than a few minutes.
But, if you don't understand how to make a point object fall under gravity, you are not ready for.. well, any kind of physics, since that the simplest there is. A constant force acting on a point object. Ragdoll physics is forces acting upon rigid objects - basically sticks.
Single point falling under gravity.
Ball bouncing under gravity.
Stick falling and bouncing under gravity.
Two sticks joined flexibly at their ends, falling under gravity.
I suspect that any simple video on youtube or the like won't be worth watching; you're asking for something like this -
https://www.cs.cmu.edu/~baraff/sigcourse/notesd1.pdf - to be cut down to bite-sized chunks that you learn, without having to know any actual physics or mathematics first.