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#include "stdafx.h"
#include "Main.h"
#pragma warning(disable : 4996)
using namespace std;
random_device rd;
//VARIABLES
string input;
int facing;
int z5location;
bool z1first = true;
int Wood;
int Cloth;
int Hydration = 100;
bool Flag = false;
bool loop = true;
//FUNCTION DECLARATIONS
int z1();
int z2();
int z3();
int z4();
int z5();
int z6();
int z7();
int z8();
int z9();
int z10();
int z11();
int z12();
int z13();
int z14();
void convert();
//ZONES
int z1() {
if (z1first = true) {
cout << "Would you like to look around?" << endl;
while (true) {
cin >> input;
if (input == "yes") {
cout << "You are on a small beach with a large wrecked sailboat. You look towards land." << endl;
Sleep(4000);
cout << "To your left is a steeply sloping hill that forms cliffs that drop off into the water." << endl;
Sleep(4100);
cout << "Your right looks the same, but you see some sort of ruin at the top." << endl;
Sleep(3500);
cout << "In front of you, a couple hundred yards away is the end of an unusually large cove with very gentle waves lapping at the shore." << endl;
Sleep(6750);
break;
}
else if (input == "no") {
break;
}
else {
cout << "What was that?" << endl;
}
}
cout << "What would you like to do?" << endl;
while (true) {
cin >> input;
if (input == "go left" || "left") {
system("CLS");
facing = 4;
break;
Hydration -= 5;
z2();
}
else if (input == "go forwards" || "go straight") {
system("CLS");
facing = 1;
z5location = 5;
Hydration -= 5;
break;
z5();
}
else if (input == "go right" || "right") {
system("CLS");
facing = 2;
break;
Hydration -= 5;
z3();
}
else if (input == "search the wreck" || "search" || "search the boat") {
system("CLS");
cout << "You put yourself together, and walk over towards the wrecked sailboat." << endl;
Sleep(3050);
cout << "You climb in through the gaping hole on the port side, and begin looking for anything that could be useful." << endl;
Sleep(4900);
cout << "Inside, you find a piece of wood, a large backpack, and enough rations to keep you alive for months. But no water..." << endl;
Sleep(6000);
Wood = 1;
cout << "You now have " << Wood << " piece(s) of wood." << endl;
Sleep(3000);
cout << "There is also a flag on the boat that you could fold up and take with you. Do you want to take it?" << endl;
while (true) {
cin >> input;
if (input == "yes") {
/*int random = rd() % 1 + 4;
for (int i = 0; i < h.length(); i++) {
h[i] = tolower(h[i]);
}*/
}
else if (input == "no") {
cout << "You decide that the flag isn't worth the effort, so you leave it behind." << endl;
break;
}
else {
cout << "What was that?" << endl;
}
}
}
else {
cout << "You could type to go left, right, straight, or to search the wreck." << endl;
}
}
}
else {
cout << "Would you like to look around?" << endl;
cin >> input;
while (true) {
if (input == "yes") {
cout << "You are on a small beach with a large wrecked sailboat. You look towards land." << endl;
Sleep(4000);
cout << "To your left is a steeply sloping hill that forms cliffs that drop off into the water." << endl;
Sleep(4100);
cout << "Your right looks the same, but you see some sort of ruin at the top." << endl;
Sleep(3500);
cout << "In front of you, a couple hundred yards away is the end of an unusually large cove with very gentle waves lapping at the shore." << endl;
Sleep(6750);
break;
}
else if (input == "no") {
break;
}
else {
cout << "What was that?" << endl;
}
}
cout << "What would you like to do?" << endl;
while (true) {
cin >> input;
if (input == "go left" || "left") {
system("CLS");
facing = 4;
break;
Hydration -= 5;
z2();
}
else if (input == "go forwards" || "go straight") {
system("CLS");
facing = 1;
z5location = 5;
break;
Hydration -= 5;
z5();
}
else if (input == "go right" || "right") {
system("CLS");
facing = 2;
break;
Hydration -= 5;
z3();
}
else {
cout << "What was that?." << endl;
}
}
}
return 0;
}
int z2() {
return 0;
}
int z3() {
return 0;
}
int z4() {
return 0;
}
int z5() {
return 0;
}
int z6() {
return 0;
}
int z7() {
return 0;
}
int z8() {
return 0;
}
int z9() {
return 0;
}
int z10() {
return 0;
}
int z11() {
return 0;
}
int z12() {
return 0;
}
int z13() {
return 0;
}
int z14() {
return 0;
}
//OTHER FUNCTIONS
int main() {
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof(cfi);
cfi.nFont = 0;
cfi.dwFontSize.X = 0; // Width of each character in the font
cfi.dwFontSize.Y = 28; // Height
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
std::wcscpy(cfi.FaceName, L"DINPro-regular"); // Choose your font
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
/*cout << "CRASH!!!" << endl;
Sleep(3000);
system("CLS");
Sleep(5000);
cout << "*Seagulls squawk*" << endl;
Sleep(3000);
cout << "*Waves crashing*" << endl;
Sleep(4000);
cout << "'Uuuuh...'" << endl;
Sleep(2000);
cout << "'What happened?" << endl;
Sleep(1400);
cout << "'How did I get here?!'" << endl;
Sleep(1200);
system("CLS");
cfi.cbSize = sizeof(cfi);
cfi.nFont = 0;
cfi.dwFontSize.X = 0;
cfi.dwFontSize.Y = 45;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
std::wcscpy(cfi.FaceName, L"DINPro-regular");
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
cout << "W";
Sleep(100);
cout << "H";
Sleep(100);
cout << "O";
Sleep(100);
cout << " ";
Sleep(100);
cout << "A";
Sleep(100);
cout << "M";
Sleep(100);
cout << " ";
Sleep(100);
cout << "I";
Sleep(100);
cout << "?";
Sleep(2500);
system("CLS");
cfi.cbSize = sizeof(cfi);
cfi.nFont = 0;
cfi.dwFontSize.X = 0;
cfi.dwFontSize.Y = 28;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
std::wcscpy(cfi.FaceName, L"DINPro-regular");
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
cout << "You try to remember your name, and how you got here, but nothing comes to you..." << endl;
Sleep(3800);
cout << "Scared and tired, you pull yourself to your feet." << endl;
Sleep(2300);
*/
z1();
return 0;
}
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