I really am fed up with the console look. I want to move to graphics to finally use the skills to create a game. I believe OpenGL is what I'm looking for.
Are there any tutorials or books I can use to learn openGL or should I explore more in c++.
You might be going slightly in the wrong direction.
A game is a lot more than just graphics. Learning OpenGL is a big undertaking by itself, let alone making a whole game from the ground up. But it's certainly possible.
It depends on if your focus is making a game, or if it's processing graphics.
If you want to focus on the game part of it, I suggest a pre-made graphics library that you can build a multimedia game from. You could use something like SFML (2D), Irrlicht, or Ogre3D, among others. https://www.sfml-dev.org/
If you still want to focus on the graphics, then check out http://www.opengl-tutorial.org/
This website teaches modern, 3.1+ OpenGL in a clean way.
Alright, yeah if you want to be able to fine-tune the graphics with more than what the higher-level libraries provide, go for it. As before, I would look at http://www.opengl-tutorial.org/ I think that site presents things in a clean manner, with examples you can download and build.
As far as books go, I've never used a physical one, but this site provides a free eBook for modern OpenGL http://openglbook.com/