Setting up OpenGL project with Vim

Jun 16, 2017 at 3:18am
I recently switched from Visual Studio to Vim (I decided Vim's environment felt a little more pleasant), but I'm not too sure how to set up an OpenGL project with Vim. Of course, I can include the files that I need to include (the glfw, opengl and glm header files and whatnot) but what about the .lib files and all of the other files? How do I use them in Vim?

Any help would be greatly appreciated, thank you :D

PS: I apologise if I chose the incorrect section to ask this question in, I literally joined the forum a couple of minutes ago and I was confused as to where to make this post.
Last edited on Jun 16, 2017 at 3:20am
Jun 16, 2017 at 3:35am
If the Visual Studio build system is being used, install VsVim to get the vim environment for the editor.
https://github.com/jaredpar/VsVim

Otherwise, use make (write a Makefile), https://en.wikipedia.org/wiki/Make_(Unix)#Derivatives
Or a derivative: eg. gmake (linux), nmake (microsoft)
Jun 16, 2017 at 3:38am
Thanks for the quick reply! I'll check both of those out :D
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