SFML sprite is undefined
part of code:-
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sf::RenderTexture renderTexture;
if (!renderTexture.create(500, 500)){
}
renderTexture.clear();
renderTexture.draw(sprite); //problem here
renderTexture.display();
const sf::Texture& texture = renderTexture.getTexture();
sf::Sprite sprite(texture);
window.draw(sprite);
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Last edited on
You can't use a variable before you have created it.
Last edited on
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