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#ifndef _TEXTUREMANAGER_H_
#define _TEXTUREMANAGER_H_
#include "SDL.h"
#include "SDL_image.h"
#include <iostream>
#include <map>
class TextureManager
{
public:
bool load(std::string fileName,std::string id,SDL_Renderer* pRenderer);
void draw(std::string id, int x, int y, int width, int height, SDL_Renderer* pRenderer, SDL_RendererFlip flip = SDL_FLIP_NONE);
void drawFrame(std::string id, int x, int y, int width, int height, int currentRow, int currentFrame, SDL_Renderer* pRenderer, SDL_RendererFlip flip = SDL_FLIP_NONE);
std::map <std::string, SDL_Texture*> m_textureMap;
static TextureManager* Instance() { return &m_Instance; }
private:
TextureManager() { }
static TextureManager m_Instance;
SDL_Rect srcRect;
SDL_Rect destRect;
};
#endif // _TEXTUREMANAGER_H_
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