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#include <iostream>
#include <string>
#include <vector>
#include <fstream> //for file operations
using namespace std;
//Car class
//Defined enum here
enum Kind{business,maintenance,other,box,tank,flat,otherFreight,chair,seater,otherPassenger};
//Defined array of strings
string KIND_ARRAY[]={"business","maintenance","other,box","tank,flat","otherFreight","chair","seater","otherPassenger"};
class Car
{
protected: //changed to protected
string reportingMark;
int carNumber;
Kind kind; //changed to Kind
bool loaded;
string destination;
public:
//Defined setKind function
Kind setKind(string knd)
{
for(int i=0;i<8;i++) //repeat upto 8 kinds
{
if(knd.compare(KIND_ARRAY[i])==0) //if matched in Array
kind=(Kind)i; //setup that kind
}
return kind;
}
//Default constructor
Car()
{
}
//Parameterized constructor
Car(string _reportingMark,int _carNumber,string _kind,bool _loaded,string _destination)
{
reportingMark = _reportingMark;
carNumber = _carNumber;
kind = setKind(_kind);
loaded = _loaded;
destination = _destination;
}
//Destructor
~Car()
{
}
//Copy constructor
Car( const Car &other)
{
reportingMark = other.reportingMark;
carNumber = other.carNumber;
kind = other.kind; //calls setup function
loaded = other.loaded;
destination = other.destination;
}
Car operator=(Car other)
{
reportingMark = other.reportingMark;
carNumber = other.carNumber;
kind = other.kind;
loaded = other.loaded;
destination = other.destination;
return *this;
}
friend bool operator==(Car c1,Car c2);
void setUp() //Implemented setup() code here
{
string knd;
//cout<<"Implementing Progress\n";
cout<<"Enter Type/Kind of car : ";
cin>>knd;
setKind(knd);
}
void output()
{
cout<<"Reporting Mark: "<<reportingMark<<endl;
cout<<"Card Number: "<< carNumber<<endl;
cout<<"Kind: "<< KIND_ARRAY[kind]<<endl; //Modified printing of Kind
cout<<"Loaded: "<< loaded<<endl;
cout<<"Destination: "<< destination<<endl;
}
};
//Friend function
bool operator==(Car c1,Car c2)
{
if(c1.reportingMark==c2.reportingMark
&& c1.carNumber == c2.carNumber
&& c1.kind == c2.kind
&& c1.loaded == c2.loaded
&& c1.destination == c2.destination)
{
return true;
}
else
{
return false;
}
}
//Class FreightCar
class FreightCar:public Car
{
public:
//Default constructor
FreightCar()
{
Car();
}
//Parameterized constructor
FreightCar(string _reportingMark,int _carNumber,string _kind,bool _loaded,string _destination)
{
Car(_reportingMark,_carNumber,_kind,_loaded,_destination); //calling base class constructor
}
//Defined virtual setKind() function
virtual Kind setKind(string knd)
{
for(int i=0;i<8;i++) //repeat upto 8 kinds
{
if(knd.compare(KIND_ARRAY[i])==0) //if matched in Array
kind=(Kind)i; //setup that kind
}
return kind;
}
//Virtual Destructor
virtual ~FreightCar()
{
}
};
//Class PassengerCar here
class PassengerCar:public Car
{
public:
//Default constructor
PassengerCar()
{
Car();
}
//Parameterized constructor
PassengerCar(string _reportingMark,int _carNumber,string _kind,bool _loaded,string _destination)
{
Car(_reportingMark,_carNumber,_kind,_loaded,_destination); //calling base class constructor
}
//Defined virtual setKind() function
virtual Kind setKind(string knd)
{
for(int i=0;i<8;i++) //repeat upto 8 kinds
{
if(knd.compare(KIND_ARRAY[i])==0) //if matched in Array
kind=(Kind)i; //setup that kind
}
return kind;
}
//Virtual Destructor
virtual ~PassengerCar()
{
}
};
/* ********** StringOfCars member functions ********** */
class StringOfCar
{
private:
Car *cars; //pointer of cars
int carCount; //defined additional data member carCount
public:
//Default constructor
StringOfCar()
{
cars=NULL;
carCount=0;
}
//Parameterized constructor
StringOfCar(Car *_cars)
{
cars = _cars;
carCount=0;
}
//Copy construtor
StringOfCar( const StringOfCar &obj)
{
cars = obj.cars;
carCount=0;
}
//Destructor
~StringOfCar()
{
//deleting each car allocated
for(int i=0;i<carCount;i++)
delete cars;
}
int getCount() //UFD here defined here
{return carCount;}
void output()
{
for(int i=0; i<carCount; i++)
{
cars[i].output();
}
}
void push(Car car)
{
cars[carCount++]=car;
}
Car pop()
{
Car lastObj = cars[--carCount]; //getting top of stack of cars
return lastObj;
}
void input()
{
cout<<"In progress!\n";
ifstream infile("cars.txt");
while(!infile.eof()) //reading from file of cars.txt
{
infile>>reportingMark;
infile>>carNumber;
infile>>kind;
infile>>loaded;
infile>>destination;
Car c(reportingMark,carNumber,kind,loaded,destination); //store to object car
push(c); //store to stack
}
infile.close();
}
};
int main()
{
//Removed code and added modified code here
StringOfCar scars; //create object of StringOfCar
scars.input(); //read from file
for(int i=0;i<scars.getCount();i++) //repeat of loop
scars.pop(); //pop each StrngOfCar
return 0;
}
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