Write a program that will operate on a deck of 52 cards. Your program will:
1. Deal them into four random hands of 5 cards each
a. The four hands need to be kept in an array for later use.
2. Sort each hand so that it shows the cards in sequence from two as the lowest
to ace as the highest.
3. Display the cards in each hand using the card face (2, 10, King, etc.) and the
suit (Spades, Hearts, etc.)
4. Display what you determined the hand to be. A ranking of poker hands is at
http://www.pagat.com/vying/pokerrank.html
a. Straight flush
b. Four of a kind
c. Full House
d. Flush
e. Straight
f. Three of a kind
g. Two pair
h. One pair
i. Highest card
5. Each time the program is run, a different set of hands is to be dealt.
BONUS: Determine which is the winning hand. A tie is possible. (25 points)
Can someone show me how to get the BONUS part and number 4
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#include <iostream>
using namespace std;
#include "Card.h"
void main()
{
/* Card C;
C.Suit = Diamonds;
C.Value = Queen;
Display (C);
*/
Card Deck[NumCardsInDeck];
Card Hands[4][5];
int i, j;
InitDeck(Deck);
cout << "\tThe deck starts as " << endl;
ShowDeck(Deck);
Shuffle(Deck);
cout << "\tAfter shuffling it is" << endl;
ShowDeck(Deck);
j = 0;
for (i = 0; i < 5; i++)
{
Hands[0][i] = Deck[j];
j++;
}
SortHand(Hands[0]);
cout << "Hand 1 is: " << endl;
if (HighestCard(Hands[0]))
cout << "\tHighest Card" << endl;
if (OnePair(Hands[0]))
cout << "\tOne Pair" << endl;
if (IsThreeOfAKind(Hands[0]))
cout << "\tThree of a kind" << endl;
for (i = 0; i < 5; i++)
{
Display(Hands[0][i]);
}
for (i = 0; i < 5; i++)
{
Hands[1][i] = Deck[j];
j++;
}
SortHand(Hands[1]);
cout << "Hand 2 is: " << endl;
for (i = 0; i < 5; i++)
{
Display(Hands[1][i]);
}
for (i = 0; i < 5; i++)
{
Hands[2][i] = Deck[j];
j++;
}
SortHand(Hands[2]);
cout << "Hand 3 is: " << endl;
for (i = 0; i < 5; i++)
{
Display(Hands[2][i]);
}
for (i = 0; i < 5; i++)
{
Hands[3][i] = Deck[j];
j++;
}
SortHand(Hands[3]);
cout << "Hand 4 is: " << endl;
for (i = 0; i < 5; i++)
{
Display(Hands[3][i]);
}
/*
for (i = 0; i < 4; i++)
Sort (Hands [i]);
if (IsThreeOfAKind (Hands [0]))
*/
}
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card.cpp
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#include <iostream>
using namespace std;
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "Card.h"
char * ValueNames [13] = {
"Two",
"Three",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten",
"Jack",
"Queen",
"King",
"Ace"
};
void Display (const Card & C)
{
cout << (char) C.Suit << ' ' << ValueNames [C.Value] << endl;
}
void InitDeck (Card Deck [])
{
int i;
Suits S;
Values V;
srand (time (0)); // initialize the random numbers for use later in shuffling
i = 0;
for (S = Hearts; S <= Spades; S = (Suits) (S + 1))
for (V = Two; V <= Ace; V = (Values) (V + 1))
{
Deck [i].Suit = S;
Deck [i].Value = V;
i++;
}
}
void SortHand (Card Hand [])
{
int i;
int j;
int CardOne;
int CardTwo;
Card Temp;
for (j = 0; j < 5; j++)
{
CardOne = 0;
CardTwo = 1;
for (i = 0; i <= 4; i++)
{
if (Hand [CardOne].Value > Hand [CardTwo].Value )
{
Temp = Hand [CardOne];
Hand [CardOne] = Hand [CardTwo];
Hand [CardTwo] = Temp;
}
else;
CardOne++;
CardTwo++;
i++;
}
}
if (Hand [3].Value > Hand [4].Value)
{
Temp = Hand [3];
Hand [3] = Hand [4];
Hand [4] = Temp;
}
if (Hand [2].Value > Hand [3].Value)
{
Temp = Hand [2];
Hand [2] = Hand [3];
Hand [3] = Temp;
}
if (Hand [1].Value > Hand [2].Value)
{
Temp = Hand [1];
Hand [1] = Hand [2];
Hand [2] = Temp;
}
if (Hand [0].Value > Hand [1].Value)
{
Temp = Hand [0];
Hand [0] = Hand [1];
Hand [1] = Temp;
}
}
void ShowDeck (const Card Deck [])
{
int i;
for (i = 0; i < NumCardsInDeck; i++)
Display (Deck [i]);
}
void ShowHand (Card Deck [])
{
int i;
for (i = 0; i < 5; i++)
Display (Deck [i]);
}
void Shuffle (Card Deck [])
{
int CardOne;
int CardTwo;
Card Temp;
for (CardOne = 0; CardOne <NumCardsInDeck; CardOne++)
{
CardTwo = rand () % NumCardsInDeck;
Temp = Deck [CardOne];
Deck [CardOne] = Deck [CardTwo];
Deck [CardTwo] = Temp;
}
}
void Deal (Card Deck [])
{
int CardOne;
int CardTwo;
Card Temp;
for (CardOne = 0; CardOne < 5; CardOne++)
{
CardTwo = rand () % 5;
Temp = Deck [CardOne];
Deck [CardOne] = Deck [CardTwo];
Deck [CardTwo] = Temp;
}
}
bool HighestCard (Card Hand [])
{
if (Hand [0].Value != Hand [1].Value && Hand [0].Value != Hand [2].Value && Hand [0].Value != Hand [3].Value
&& Hand [0].Value != Hand [4].Value && Hand [1].Value != Hand [2].Value && Hand [1].Value != Hand [3].Value &&
Hand [1].Value != Hand [4].Value && Hand [2].Value != Hand [3].Value && Hand [2].Value != Hand [4].Value && Hand [3].Value != Hand [4].Value)
{
return true;
cout << "a HighCard " << endl;
}
else
return false;
}
bool OnePair (Card Hand [])
{
if ((Hand [0].Value == Hand [1].Value && Hand [0].Value != Hand [2].Value) ||
(Hand [1].Value == Hand [2].Value && Hand [1].Value != Hand [3].Value) ||
(Hand [2].Value == Hand [3].Value && Hand [2].Value != Hand [4].Value) ||
Hand [3].Value == Hand [4].Value)
{
return true;
}
else
return false;
}
bool IsThreeOfAKind (Card Hand [])
{
if ((Hand [0].Value == Hand [2].Value) || (Hand [1].Value == Hand [3].Value) || (Hand [2].Value == Hand [4].Value))
{
return true;
cout << "Three of a Kind" << endl;
}
else
return false;
}
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card.h
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#ifndef CARD_H
#define CARD_H
enum Suits {Hearts = 3, Diamonds, Clubs, Spades};
enum Values {Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace};
const int NumCardsInDeck (52);
struct Card
{
Suits Suit;
Values Value;
};
void Display (const Card &); // structures are normally passed by reference because that is more efficient for large blocks of data
// since we are not going to change the values in Card, make it const to be safer
void InitDeck (Card []);
void SortHand (Card []);
void ShowDeck (const Card []);
void ShowHand (Card []);
void Shuffle (Card []);
void Deal (Card []);
bool HighestCard (Card []);
bool OnePair (Card []);
bool IsThreeOfAKind (Card []);
#endif
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