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#include <iostream>
#include <list>
#include <string>
#include "EmptySpace.h"
using namespace std;
class Items
{
//Sound* soundAbility;
public:
string sound;
string name;
double temp;
double velocity;
double position;
class Sound* soundAbility;
virtual void setName(string aName);
virtual string getName(string aName);
virtual void setTemp(double temp), getTemp(double temp);
virtual void setVelocity(double velocity), getVelocity(double velocity);
virtual void setPosition(int position), getPosition(int position);
virtual void setSoundAbility(Sound* newSoundAbility);
void tryToMakeSound();
};
class Ufo : public Items
{
public:
Ufo();
void update(int temp, double velocity, int position);
};
class Moon : public Items
{
public:
void update(int temp, double velocity, int position);
};
class Junk : public Items
{
public:
void update(int temp, double velocity, int position);
};
class Satellite : public Items
{
void update(int temp, double velocity, int position);
};
class Asteroid : public Items
{
void update(int temp, double velocity, int position);
};
class Comet : public Items
{
void update(int temp, double velocity, int position);
};
class Rocket : public Items
{
void update(int temp, double velocity, int position);
};
class SpaceStation : public Items
{
void update(int temp, double velocity, int position);
};
class Astronaut : public Items
{
void update(int temp, double velocity, int position);
};
class Sound
{
public:
virtual void makeSound();
};
class CanMakeSound : public Sound
{
public:
void makeSound();
};
class CannotMakeSound : public Sound
{
public:
void makeSound();
};
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