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#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <conio.h>
#include <time.h>
void draw(char main[][75], int score);
void reset(char main[][75]);
void move(char main[][75], int &parts, int pastCounter, int past[][2], int &apples, int &score, int &quit);
void check (int &direction);
void directionn(int direction, int &pastCounter, int past[][2]);
void apple (int &apples, char main[][75]);
void quitGame (int score);
int main()
{ //past is an array to help direct when the snakes body will go,
//did it like this so the behind pieces will follow the snakes head
int past[1000][2]; //second bracket: 0 is up, 1 is side
int parts = 3; //number of snake pieces
char main[23][75]; // 23 down, 73 wide is appropriate screen size
int pastCounter = 6; //used in the use of past
int direction = 0;
int apples = 0;
int score = 0;
int quit = 0;
int playAgain = 1;
srand(time(0));
//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),2); -- color if wanted
for (int x = 0; x < 1000; x ++)
{
for (int y = 0; y < 2; y ++)
{
past [x][y] = 0;
}
}
past[pastCounter][0] = 1; //keep the game from crashing because if you hit the wall it kicks you from the wall
past[pastCounter][1] = 1;
while(quit == 0)
{ //main rotation through all the game's functions.
draw(main, score);
check(direction);
directionn(direction, pastCounter, past);
reset(main);
move(main, parts, pastCounter, past, apples, score, quit);
Sleep(25); //pause to keep the game a normal speed...
if (apples == 0)
{ //place more apples only if they are all gone
apple(apples, main);
}
}
quitGame(score);
Sleep (10000);
//getch();
}
void draw(char main[][75], int score)
{//draws the screen
system("cls");
printf ("Score : %d\n", score);
for (int x = 0; x < 23; x ++)
{
for (int y = 0; y < 75; y ++)
{
printf ("%c", main[x][y]);
}
printf ("\n");
}
}
void reset(char main[][75])
{//resets the array to keep it from being filled with parts of snake that shouldn't be there after the snake has moved on
for (int x = 0; x < 23; x++)
{
for (int y = 0; y < 75; y++)
{
if (main[x][y] == '@')
{ //doesn't reset the apples
main[x][y] == '@';
}
else
{
if (x == 0 || x == 22 || y == 0 || y == 74)
{//doesnt reset the border
main[x][y] = 177;
}
else
{
main[x][y] = ' ';
}
}
}
}
}
void move(char main[][75], int &parts, int pastCounter, int past[][2], int &apples, int &score, int &quit)
{//moves the snake head, and has the body follow it
if (past[pastCounter][0] == 22 || past[pastCounter][0] == 0)
{ //if te snake is on the border of the game you loose
quit = 1;
}
if (past[pastCounter][1] == 74 || past[pastCounter][1] == 0)
{
quit = 1;
}
for (int x = 0; x < parts; x++)
{
if (main[past[pastCounter - x][0]][past[pastCounter - x][1]] == '@')
{ //if the snake (technically any part of the snake) eats and apple...
apples--;
parts++;
score += 10;
}
if (main[past[pastCounter - x][0]][past[pastCounter - x][1]] == 'o')
{ //if the snake eats itself
quit = 1;
}
else
{ //else the snakes new location is determined
main[past[pastCounter - x][0]][past[pastCounter - x][1]] = 'o';
}
}
}
void check (int &direction)
{//checks if there has been user input
int key = 0;
if (kbhit())
{
key = -getch();
switch (key)
{
case -72:
direction = 2;
break; //up
case -77:
direction = 0;
break; //right
case -80:
direction = 3;
break; //down
case -75:
direction = 1;
break; //left
}
}
}
void directionn(int direction, int &pastCounter, int past[][2])
{//based on user input, detects which directing the snake head should be going
int right;//adding to the array itself did not work, so i worked around it.
int down;
right = past[pastCounter][1];
down = past[pastCounter][0];
switch (direction)
{ //directs the snake based on direction
case 0:
right ++;
break;
case 1:
right --;
break;
case 2:
down --;
break;
case 3:
down ++;
}
pastCounter ++;
past[pastCounter][0] = down;
past[pastCounter][1] = right;
}
void apple (int &apples, char main[][75])
{//places apples on the screen
int up = 0;
int left = 0;
apples = 3;
for (int x = 0; x < apples; x ++)
{ //places appples, only if theres no border of part of the snake already in the space
up = (rand() % 22);
left = (rand() % 74);
if (main[up][left] == 'o')
{
apple(apples, main);
}
if (main[up][left] == '*')
{
apple(apples, main);
}
else
{
main[up][left] = '@';
}
}
}
void quitGame (int score)
{//quits and displays score
int quit = 0;
system ("cls");
printf ("GAME OVER!!!!\n\n");
printf ("You got a score of %d\n", score);
}
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