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#ifndef __PROJECT1_H_
#define __PROJECT1_H_
#include <iostream>
#include <iomanip>
#include <string>
#include <ctime> // For time()
#include <cstdlib> // For srand() and rand()
#endif
using namespace std;
//========================================= global declarations
// Damage enum defines possible values at each grid point.
enum Damage {WATER_UNBOMBED, WATER_BOMBED,
SHIP_UNBOMBED , SHIP_BOMBED};
// The display array defines what to display for
// each of the Damage enum values. Changes to the
// Damage enum require this to be changed also.
const char display[] = {'-', 'O', '-', 'X'};
const int WIDTH = 5; // Width of the grid.
const int HEIGHT= 5;
Damage grid[WIDTH][HEIGHT]; // Records status of every grid cell.
//================================================== prototypes
void dropBomb(int xcoord, int ycoord);
void executeCommand(char cmd);
void initGrid();
bool isGameOver();
void print();
//======================================================== main
int main() {
srand(time(0)); // Initialize random number generator
char ans;
do {
initGrid(); // Randomly place ships on the grid.
print();
cout << "Please enter your orders sir: ";
char commandCode;
while (cin >> commandCode) {
executeCommand(commandCode);
if (isGameOver()) {
cout << "Congratuations, you win" << endl;
break;
}
}
cout << "Do you want to play again? (y/n) ";
ans = 'n';
cin >> ans;
} while (ans == 'y');
return 0;
}//end main
//======================================================= executeCommand
void executeCommand(char cmd) {
switch (cmd) {
case 'q': // quit
cout << "Yes sir, now quitting. It's been an honour sir." << endl;
exit(0);
break;
case 'b': // bomb
int xloc, yloc;
cin >> xloc;
cin >> yloc;
if (xloc>=0 && xloc<WIDTH){
if(yloc >= 0 && yloc < HEIGHT){
cout << "Yes sir. Dropping ordinance at (x,y):(" << xloc << "," << yloc << ")" << endl;
dropBomb(xloc, yloc);
}else{
cout << "Error: Y Bombing coordinate must be between 0 and " << HEIGHT-1 << endl;
}
} else {
cout << "Error: X Bombing coordinate must be between 0 and " << WIDTH-1 << endl;
}
print();
cout << "Please enter your orders sir: ";
break;
default: // error
cerr << "Bad input " << cmd << endl;
break;
}
}
//======================================================= dropBomb
void dropBomb(int xcoord, int ycoord) {
switch (grid[xcoord][ycoord])
{
case WATER_UNBOMBED:
grid[xcoord][ycoord] = WATER_BOMBED;
break;
case SHIP_UNBOMBED:
grid[xcoord][ycoord] = SHIP_BOMBED;
break;
}
return;
}
//======================================================= initGrid
// initGrid() places random ships on the grid.
void initGrid() {
for (int i=0; i<WIDTH; i++) { // clear grid
for(int j = 0; j < HEIGHT; j++){
grid[i][j] = WATER_UNBOMBED;
}
}
int startx = rand() % (WIDTH-2); // Place a 3-cell ship in grid.
int starty = rand() % (HEIGHT-2);
grid[startx+0][starty+0] = SHIP_UNBOMBED;
grid[startx+1][starty+1] = SHIP_UNBOMBED;
grid[startx+2][starty+2] = SHIP_UNBOMBED;
}
//========================================================== print
void print() {
cout << endl;
cout << setw(2) << " ";
//-- Print coordinates.
for (int coord=0; coord<WIDTH; coord++) {
cout << setw(2) << coord;
}
cout << endl;
for (int i=0; i<WIDTH; i++) {
cout << setw(2) << i;
for(int j = 0; j < HEIGHT; j++){
cout << " " << display[grid[i][j]];
}
cout << endl;
}
cout << endl << endl;
}
//====================================================== isGameOver
bool isGameOver() {
for (int i=0; i<WIDTH; i++) {
for(int j = 0; j < HEIGHT; j++){
if (grid[i][j] == SHIP_UNBOMBED) {
return false;
}
}
}
return true;
}
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