BST memory leak
Nov 25, 2012 at 12:20am UTC
I have been writing and debugging the code for a binary search tree. I have finished it to the specifications, and according to my test driver, it works fine. By running it with Valgrind on a Linux machine, I have found and resolved several memory leaks. But, I have not been able to find the source of the last few. I am new to C++, so I still don't know the ins and outs of pointers. I was wondering if somebody could help me find the last few sources of the memory leaks in my code?
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/*
BST::BST(void)
{
size = 0;
root = 0;
}
BST::~BST(void)
{
while (size != 0)
remove(root->data);
}
NodeInterface * BST::getRootNode()
{
return root;
}
bool BST::add(int data_in)
{
bool added = 0;
if (root == NULL)
{
root = new Node(data_in);
size = 1;
added = 1;
}
else
added = add(root, data_in);
return added;
}
bool BST::add(Node * current_node, int data_in)
{
if (data_in < current_node->data)
{
if (current_node->leftChild != NULL)
{
return add(current_node->leftChild, data_in);
}
else
{
current_node->leftChild = new Node(data_in);
current_node->leftChild->parent = current_node;
++size;
return 1;
}
}
else if (data_in > current_node->data)
{
if (current_node->rightChild != NULL)
{
return add(current_node->rightChild, data_in);
}
else
{
current_node->rightChild = new Node(data_in);
current_node->rightChild->parent = current_node;
++size;
return 1;
}
}
else
return 0;
}
bool BST::remove(int data_in)
{
bool removed = 0;
if (size == 1 && root->data == data_in)
{
delete root;
root = NULL;
size = 0;
removed = 1;
}
else if (size > 1)
removed = remove(root, data_in);
return removed;
}
bool BST::remove(Node * current, int data_in)
{
if (data_in < current->data)
{
if (current->leftChild != NULL)
return remove(current->leftChild, data_in);
else
return 0;
}
else if (data_in > current->data)
{
if (current->rightChild != NULL)
return remove(current->rightChild, data_in);
else
return 0;
}
else
{
if(current->leftChild != NULL && current->rightChild != NULL)
{
Node * replace = findMax(current->leftChild);
//if (current == root && root->leftChild == replace)
//{
replace->rightChild = root->rightChild;
root->rightChild->parent = replace;
replace->parent = NULL;
root->leftChild = NULL;
root->rightChild = NULL;
delete root;
root = replace;
//}
}
else if (current->leftChild != NULL && current->rightChild == NULL)
{
if (current == root)
{
root = current->leftChild;
root->parent = NULL;
current->leftChild = NULL;
delete current;
}
else
{
current->leftChild->parent = current->parent;
if (current->parent->leftChild == current)
current->parent->leftChild = current->leftChild;
else if (current->parent->rightChild == current)
current->parent->rightChild = current->leftChild;
current->leftChild = 0;
current->parent = 0;
delete current;
}
}
else if (current->leftChild == NULL && current->rightChild != NULL)
{
if (current == root)
{
current->rightChild->parent = 0;
root = current->rightChild;
current->rightChild = 0;
delete current;
}
else
{
current->rightChild->parent = current->parent;
if (current->parent->rightChild == current)
current->parent->rightChild = current->rightChild;
else if (current->parent->leftChild == current)
current->parent->leftChild = current->rightChild;
current->rightChild = 0;
current->parent = 0;
delete current;
}
}
else
{
current = current->parent;
if (current->leftChild != NULL && current->leftChild->data == data_in)
{
Node * temp = current->leftChild;
current->leftChild = 0;
temp->parent = 0;
delete temp;
}
else if (current->rightChild != NULL && current->rightChild->data == data_in)
{
Node * temp = current->rightChild;
current->rightChild = 0;
temp->parent = 0;
delete temp;
}
}
--size;
return 1;
}
}
Node * BST::findMax(Node * current_node)
{
while (current_node->rightChild != NULL)
current_node = current_node->rightChild;
return current_node;
}
*/
Last edited on Nov 25, 2012 at 3:09am UTC
Nov 25, 2012 at 12:22am UTC
p.s. Sorry, the formatting was removed upon posting.
That's what the code-tag is for. [co
de] /* code here */ [/co
de]
Last edited on Nov 25, 2012 at 12:22am UTC
Nov 25, 2012 at 3:10am UTC
Thanks - formatting fixed.
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