I'm working on a basic game that involves modifying objects. The concept is you find "mods" which you can combine with other "mods" to make a totally new one. I'm wondering if there's a way to set up the constructor for the mod class, so that there is one default constructor, and one constructor that combines 2 objects to create a 3rd. Would this work?
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class mod
{
public:
mod::mod();
mod::mod(mod a, mod b);
......and so on
I'm unable to compile this right now, but I really want to continue working on the code before I can test it tonight. Thanks in advance.
Did you know you can define member functions (including constructors and destructors) in the class body?
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#include <iostream>
class Example {
public:
Example()
{
std::cout << "Example()" << std::endl;
}
};
But if you want to split them up:
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// this goes in H file
class Example {
public:
Example();
};
// this goes in CPP file
#include <iostream>
Example::Example()
{
std::cout << "Example()" << std::endl;
}