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#include "SDL/SDL.h"
#include "SDL_image.h"
#include "SDL_ttf.h"
#include <string>
SDL_Surface *background = NULL;
SDL_Surface *screen = NULL;
SDL_Surface *message = NULL;
void dotherectthing (int x, int y, SDL_Surface *source,SDL_Surface *destination, SDL_Rect *clip=NULL)
{
SDL_Rect therect;
therect.x=x;
therect.y=y;
SDL_BlitSurface (source,clip,destination,&therect);
}
SDL_Surface *getimage (std::string filename)
{
SDL_Surface *tempimage =NULL;
SDL_Surface *optimized =NULL;
tempimage = IMG_Load (filename.c_str());
optimized = SDL_DisplayFormat (tempimage);
SDL_FreeSurface (tempimage);
return optimized;
}
int main(int argc, char *args[])
{
SDL_Init(SDL_INIT_EVERYTHING);
screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE);//find out what the last argument is
SDL_WM_SetCaption ("squidley fonty test",NULL);
background = getimage("background.png");
TTF_Font *font = NULL;
font = TTF_OpenFont ("valium.ttf",28);
SDL_Color textcolor = {255,255,255};
message= TTF_RenderText_Solid (font,"REVENGE", textcolor);
dotherectthing(0,0,background,screen);
dotherectthing(0,50,message,screen);
SDL_Flip (screen);
SDL_Delay (3000);
SDL_FreeSurface (background);
SDL_FreeSurface (message);
TTF_CloseFont (font);
return 0;
}
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