1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
|
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#ifdef __APPLE__
#include <SDL/SDL.h>
#else
#include <SDL.h>
#endif
// Surfaces
// Set Variables
//Player
int playerPosX = 0;
int playerPosY = 0;
//Engine
bool running = true;
void addSurface(int x, int y, SDL_Surface* source, SDL_Surface* destination) {
SDL_Rect rect;
rect.x = x;
rect.y = y;
SDL_BlitSurface(source, NULL, destination, &rect);
}
void addSprite(int srcX, int srcY, int dstX, int dstY, int spriteWidth, int spriteHeight, SDL_Surface* source, SDL_Surface* destination) {
SDL_Rect src;
src.x = srcX;
src.y = srcY;
src.w = spriteWidth;
src.h = spriteHeight;
SDL_Rect dst;
dst.x = dstX;
dst.y = dstY;
dst.w = spriteWidth;
dst.h = spriteHeight;
SDL_BlitSurface(source, &src, destination, &dst);
}
int main ( int argc, char* argv[] )
{
// Initialize Engine Stuff
// Start SDL Video Mode
SDL_Init( SDL_INIT_VIDEO );
// Create Window
SDL_Surface *screen = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE);
SDL_WM_SetCaption("Quest: Adventure ", NULL);
// Engine Settings
// Loading Files
// Main
SDL_Surface *background = SDL_LoadBMP("res/main/background.bmp");
// Player
SDL_Surface *player = SDL_LoadBMP("res/player/playerDown.bmp");
//Objects
// Sprite Color Settings
SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format, 255, 0, 255));
//game loop
while (running == true) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT)
{
running = false;
}
if(event.type == SDL_KEYDOWN) { // Control Code
if(event.key.keysym.sym == SDLK_DOWN) {
playerPosY += 20;
player = SDL_LoadBMP("res/player/playerDown.bmp");
SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format, 255, 0, 255));
}
if(event.key.keysym.sym == SDLK_UP) {
playerPosY -= 20;
player = SDL_LoadBMP("res/player/playerUp.bmp");
SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format, 255, 0, 255));
}
if(event.key.keysym.sym == SDLK_RIGHT) {
playerPosX += 20;
player = SDL_LoadBMP("res/player/playerRight.bmp");
SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format, 255, 0, 255));
}
if(event.key.keysym.sym == SDLK_LEFT) {
playerPosX -= 20;
player = SDL_LoadBMP("res/player/playerLeft.bmp");
SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format, 255, 0, 255));
}
}
}
//Apply Surfaces
// Main
addSurface(0,0, background, screen);
// Objects
//Player Settings
addSprite(0, 0, playerPosX, playerPosY, 64, 64, player, screen);
//Menus
//Update the Screen
SDL_Flip(screen);
}
// The End
SDL_Quit();
return 0;
}
|