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//cout << "\t (c1,c2,c3): " << c1 << ", " << c2 << ", " << c3 << endl;
uncommented and couts commentedrand: 41/1000 = 0.041 *100 = 4.1 (c1,c2,c3): , , rand: 8467/1000 = 8.467 *10 = 84.67 (c1,c2,c3): , , rand: 6334/1000 = 6.334 *10 = 63.34 (c1,c2,c3): , , rand: 6500/1000 = 6.5 *10 = 65 (c1,c2,c3): , , rand: 9169/1000 = 9.169 *10 = 91.69 (c1,c2,c3): , , rand: 5724/1000 = 5.724 *10 = 57.24 (c1,c2,c3): , , rand: 1478/1000 = 1.478 *10 = 14.78 (c1,c2,c3): , , rand: 9358/1000 = 9.358 *10 = 93.58 (c1,c2,c3): , , rand: 6962/1000 = 6.962 *10 = 69.62 (c1,c2,c3): , , rand: 4464/1000 = 4.464 *10 = 44.64 (c1,c2,c3): , , rand: 5705/1000 = 5.705 *10 = 57.05 (c1,c2,c3): , , rand: 8145/1000 = 8.145 *10 = 81.45 (c1,c2,c3): , , rand: 3281/1000 = 3.281 *10 = 32.81 (c1,c2,c3): , , rand: 6827/1000 = 6.827 *10 = 68.27 (c1,c2,c3): , , rand: 9961/1000 = 9.961 *10 = 99.61 (c1,c2,c3): , , rand: 491/1000 = 0.491 *100 = 49.1 (c1,c2,c3): , , rand: 2995/1000 = 2.995 *10 = 29.95 (c1,c2,c3): , , rand: 1942/1000 = 1.942 *10 = 19.42 (c1,c2,c3): , , rand: 4827/1000 = 4.827 *10 = 48.27 (c1,c2,c3): , , rand: 5436/1000 = 5.436 *10 = 54.36 (c1,c2,c3): , , rand: 2391/1000 = 2.391 *10 = 23.91 (c1,c2,c3): , , rand: 4604/1000 = 4.604 *10 = 46.04 (c1,c2,c3): , , rand: 3902/1000 = 3.902 *10 = 39.02 (c1,c2,c3): , , rand: 153/1000 = 0.153 *100 = 15.3 (c1,c2,c3): , , rand: 292/1000 = 0.292 *100 = 29.2 (c1,c2,c3): , , rand: 2382/1000 = 2.382 *10 = 23.82 (c1,c2,c3): , , rand: 7421/1000 = 7.421 *10 = 74.21 (c1,c2,c3): , , rand: 8716/1000 = 8.716 *10 = 87.16 (c1,c2,c3): , , rand: 9718/1000 = 9.718 *10 = 97.18 (c1,c2,c3): , , rand: 9895/1000 = 9.895 *10 = 98.95 (c1,c2,c3): , , rand: 5447/1000 = 5.447 *10 = 54.47 (c1,c2,c3): , , rand: 1726/1000 = 1.726 *10 = 17.26 (c1,c2,c3): , , rand: 4771/1000 = 4.771 *10 = 47.71 (c1,c2,c3): , , rand: 1538/1000 = 1.538 *10 = 15.38 (c1,c2,c3): , , rand: 1869/1000 = 1.869 *10 = 18.69 (c1,c2,c3): , , rand: 9912/1000 = 9.912 *10 = 99.12 (c1,c2,c3): , , rand: 5667/1000 = 5.667 *10 = 56.67 (c1,c2,c3): , , rand: 6299/1000 = 6.299 *10 = 62.99 (c1,c2,c3): , , rand: 7035/1000 = 7.035 *10 = 70.35 (c1,c2,c3): , , rand: 9894/1000 = 9.894 *10 = 98.94 (c1,c2,c3): , , rand: 8703/1000 = 8.703 *10 = 87.03 (c1,c2,c3): , , rand: 3811/1000 = 3.811 *10 = 38.11 (c1,c2,c3): , , rand: 1322/1000 = 1.322 *10 = 13.22 (c1,c2,c3): , , rand: 333/1000 = 0.333 *100 = 33.3 (c1,c2,c3): , , rand: 7673/1000 = 7.673 *10 = 76.73 (c1,c2,c3): , , rand: 4664/1000 = 4.664 *10 = 46.64 (c1,c2,c3): , , rand: 5141/1000 = 5.141 *10 = 51.41 (c1,c2,c3): , , rand: 7711/1000 = 7.711 *10 = 77.11 (c1,c2,c3): , , rand: 8253/1000 = 8.253 *10 = 82.53 (c1,c2,c3): , , rand: 6868/1000 = 6.868 *10 = 68.68 (c1,c2,c3): , , rand: 5547/1000 = 5.547 *10 = 55.47 (c1,c2,c3): , , rand: 7644/1000 = 7.644 *10 = 76.44 (c1,c2,c3): , , Press any key to continue . . . |
rand: 41/1000 = 0.041 *100 = 4.1 c1: 250.9 rand: 8467/1000 = 8.467 *10 = 84.67 color2 = 170.33 color3 = 0 rand: 6334/1000 = 6.334 *10 = 63.34 color2 = 191.66 color3 = 0 rand: 6500/1000 = 6.5 *10 = 65 color2 = 190 color3 = 0 rand: 9169/1000 = 9.169 *10 = 91.69 color2 = 163.31 color3 = 0 rand: 5724/1000 = 5.724 *10 = 57.24 color2 = 197.76 color3 = 0 rand: 1478/1000 = 1.478 *10 = 14.78 color2 = 255 color3 = 70.44 rand: 9358/1000 = 9.358 *10 = 93.58 color2 = 161.42 color3 = 0 rand: 6962/1000 = 6.962 *10 = 69.62 color2 = 185.38 color3 = 0 rand: 4464/1000 = 4.464 *10 = 44.64 color2 = 255 color3 = 10.72 rand: 5705/1000 = 5.705 *10 = 57.05 color2 = 197.95 color3 = 0 rand: 8145/1000 = 8.145 *10 = 81.45 color2 = 173.55 color3 = 0 rand: 3281/1000 = 3.281 *10 = 32.81 color2 = 255 color3 = 34.38 rand: 6827/1000 = 6.827 *10 = 68.27 color2 = 186.73 color3 = 0 rand: 9961/1000 = 9.961 *10 = 99.61 color2 = 155.39 color3 = 0 rand: 491/1000 = 0.491 *100 = 49.1 c1: 205.9 rand: 2995/1000 = 2.995 *10 = 29.95 color2 = 255 color3 = 40.1 rand: 1942/1000 = 1.942 *10 = 19.42 color2 = 255 color3 = 61.16 rand: 4827/1000 = 4.827 *10 = 48.27 color2 = 255 color3 = 3.46 rand: 5436/1000 = 5.436 *10 = 54.36 color2 = 200.64 color3 = 0 rand: 2391/1000 = 2.391 *10 = 23.91 color2 = 255 color3 = 52.18 rand: 4604/1000 = 4.604 *10 = 46.04 color2 = 255 color3 = 7.92 rand: 3902/1000 = 3.902 *10 = 39.02 color2 = 255 color3 = 21.96 rand: 153/1000 = 0.153 *100 = 15.3 c1: 239.7 rand: 292/1000 = 0.292 *100 = 29.2 c1: 225.8 rand: 2382/1000 = 2.382 *10 = 23.82 color2 = 255 color3 = 52.36 rand: 7421/1000 = 7.421 *10 = 74.21 color2 = 180.79 color3 = 0 rand: 8716/1000 = 8.716 *10 = 87.16 color2 = 167.84 color3 = 0 rand: 9718/1000 = 9.718 *10 = 97.18 color2 = 157.82 color3 = 0 rand: 9895/1000 = 9.895 *10 = 98.95 color2 = 156.05 color3 = 0 rand: 5447/1000 = 5.447 *10 = 54.47 color2 = 200.53 color3 = 0 rand: 1726/1000 = 1.726 *10 = 17.26 color2 = 255 color3 = 65.48 rand: 4771/1000 = 4.771 *10 = 47.71 color2 = 255 color3 = 4.58 rand: 1538/1000 = 1.538 *10 = 15.38 color2 = 255 color3 = 69.24 rand: 1869/1000 = 1.869 *10 = 18.69 color2 = 255 color3 = 62.62 rand: 9912/1000 = 9.912 *10 = 99.12 color2 = 155.88 color3 = 0 rand: 5667/1000 = 5.667 *10 = 56.67 color2 = 198.33 color3 = 0 rand: 6299/1000 = 6.299 *10 = 62.99 color2 = 192.01 color3 = 0 rand: 7035/1000 = 7.035 *10 = 70.35 color2 = 184.65 color3 = 0 rand: 9894/1000 = 9.894 *10 = 98.94 color2 = 156.06 color3 = 0 rand: 8703/1000 = 8.703 *10 = 87.03 color2 = 167.97 color3 = 0 rand: 3811/1000 = 3.811 *10 = 38.11 color2 = 255 color3 = 23.78 rand: 1322/1000 = 1.322 *10 = 13.22 color2 = 255 color3 = 73.56 rand: 333/1000 = 0.333 *100 = 33.3 c1: 221.7 rand: 7673/1000 = 7.673 *10 = 76.73 color2 = 178.27 color3 = 0 rand: 4664/1000 = 4.664 *10 = 46.64 color2 = 255 color3 = 6.72 rand: 5141/1000 = 5.141 *10 = 51.41 color2 = 203.59 color3 = 0 rand: 7711/1000 = 7.711 *10 = 77.11 color2 = 177.89 color3 = 0 rand: 8253/1000 = 8.253 *10 = 82.53 color2 = 172.47 color3 = 0 rand: 6868/1000 = 6.868 *10 = 68.68 color2 = 186.32 color3 = 0 rand: 5547/1000 = 5.547 *10 = 55.47 color2 = 199.53 color3 = 0 rand: 7644/1000 = 7.644 *10 = 76.44 color2 = 178.56 color3 = 0 Press any key to continue . . . |
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cout << "\t (c1,c2,c3): " << static_cast<int>(c1) << ", " << static_cast<int>(c2) << ", " << static_cast<int>(c3) << endl;