there aren't many people doing winAPI games anymore. |
Not to put too fine a point on it, but so what? I do what I do for my own enjoyment and edification.
I honestly don't give a flying rat's turd what others do when it comes to mucking around with games.
You asked, I answered.
The games are very basic yet they still give a semi-decent overview of creating the guts of a game. Yeah, I know the code is old and outdated. Meh.
Trying to update old code to modern coding standards is not something to be sneered at.
If you didn't know all games written for Windows DO use the WinAPI in some form or the other. Hidden by whatever framework used. DirectX, OpenGL, etc.
I just prefer to not let a framework obscure what is done. Raw and ground down to the bare metal.
For that matter ALL apps written for Windows use the WinAPI, hidden by some
verdammt framework built upon the bones of the WinAPI.
I am a self-taught and still learning programming
hobbyist. I have never tried to say I am something else. I know that I don't know a lot about programming.
/rant
A lot of tools will allow you to paste in the suggested syntax template and edit it to your liking. I think Ctrl+J or Ctrl+Space is the usual shortcut for that... |
CTRL+J or CTRL+Space when a source/header file is active in the VS IDE editor pops up a HUUUUUGE list of what at first glance looks like all the C/C++ keywords available. From #define to ~ (dtor) allows you to paste a template version of whatever construct you want.
The issue as I see it you have to already know what you want to paste, so scrolling through such a massive list is a weeeeee bit counter-productive.