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#include <iostream>
#include <Windows.h>
using namespace std;
#include <iostream>
using namespace std;
class skitty {
public:
int level = 5;
int stats[4] = { 100, 20, 10, 25 };
string moves[4] = { "Tackle", "Fake-out", };
};
class declatey {
public:
int level;
int stats[4] = { 120, 35, 30, 40 };
string moves[4] = { "Double Slap", };
};
class totodile {
public:
int level = 5;
int stats[4] = { 100, 15, 10, 30 };
string moves[4] = { "Scratch", };
};
class croconaw {
public:
int level = 18;
int stats[4] = { 120, 25, 40, 30 };
string moves[4] = { "Bite", "Rage", "Water-Gun", };
};
class feraligator {
public:
int level = 30;
int stats[4] = { 140, 50, 30, 45 };
string moves[4] = { "Ice-Fang", "Rage", "Crunch", };
};
class cyndaquil {
public:
int level = 5;
int stats[4] = { 100, 10, 15, 35 };
string moves[4] = { "Tackle" };
};
class quilava {
public:
int level = 14;
int stats[4] = { 120, 30, 35, 40 };
string moves[4] = { "Quick-Attack", "Ember", "Smoke-Screen", };
};
class typhlosion {
public:
int level = 36;
int stats[4] = { 140, 50, 35, 30 };
string moves[4] = { "Flame-Charge", "Flame-Wheel", "Swift", "Defense-Curl" };
};
class psyduck {
public:
int level = 5;
int stats[4] = { 100, 25, 5, 25 };
string moves[4] = { "Scratch", "Water-Gun", };
};
class golduck {
public:
int level = 33;
int stats[4] = { 120, 30, 35, 40 };
string moves[4] = { "Soak", "Water-Pulse", "Fury-Swipes", };
};
class machop {
public:
int level = 5;
int stats[4] = { 100, 20, 5, 30 };
string moves[4] = { "Low-Kick", };
};
class machoke {
public:
int level = 28;
int stats[4] = { 120, 30, 25, 35 };
string moves[4] = { "Revenge", "Knock-Off", };
};
class machamp {
public:
int level;
int stats[4] = { 140, 55, 35, 30 };
string moves[4];
};
class eevee {
public:
int level = 5;
int stats[4] = { 100, 25, 20, 20 };
string moves[4] = { "Tackle", "Tail-Whip", };
};
class chikorita {
public:
int level = 5;
int stats[4] = { 100, 20, 15, 25 };
string moves[4] = { "Tackle", "Growl", };
};
class bayleef {
public:
int level = 16;
int stats[4] = { 120, 30, 25, 30 };
string moves[4] = { "Synthesis", "Razor-Leaf", "Posion-Powder", };
};
class meganium {
public:
int level = 32;
int stats[4] = { 140, 35, 50, 35 };
string moves[4] = { "Magical-Leaf", "Natural-Gift", };
};
class charmander {
public:
int level = 5;
int stats[4] = { 100, 25, 15, 30 };
string moves[4] = { "Scratch", "Ember", "Growl", };
};
class charmeleon {
public:
int level = 16;
int stats[4] = { 120, 35, 20, 35 };
string moves[4] = { "Dragon-Breath", };
};
class charizard {
public:
int level = 36;
int stats[4] = { 140, 55, 30, 40 };
string moves[4] = { "Flame-Thrower", "Slash", "Fire-Fang", };
};
class bulbasuar {
public:
int level = 5;
int stats[4] = { 100, 20, 25, 25 };
string moves[4] = { "Tackle", "Growl", "Vine-Whip", };
};
class ivysuar {
public:
int level = 16;
int stats[4] = { 120, 30, 35, 30 };
string moves[4] = { "Leech-Seed", "Razor-Leaf", "Posion-Powder", };
};
class venasuar {
public:
int level = 32;
int stats[4] = { 140, 35, 40, 35 };
string moves[4] = { "Take-Down", "Sleep-Powder", };
};
class squrtle {
public:
int level = 5;
int stats[4] = { 100, 25, 30, 25 };
string moves[4] = { "Tackle", "Tail-Whip", "Water-Gun" };
};
class wartortle {
public:
int level = 16;
int stats[4] = { 120, 30, 35, 30 };
string moves[4] = { "Rapid-Spin", "Bite", "Water-Pulse", };
};
class blastoise {
public:
int level = 36;
int stats[4] = { 140, 35, 50, 40 };
string moves[4] = { "Aqua-Tail", "Shell-Smash", "Protect", };
};
class pikachu {
public:
int level = 5;
int stats[4] = { 100, 20, 25, 20 };
string moves[4] = { "Thunder-Shock", "Thunder-Wave", "Quick-Attack", };
};
class raichu {
public:
int level;
int stats[4] = { 120, 40, 35, 45 };
string moves[4] = { "Thunder-Punch", };
};
class mudkip {
public:
int level = 5;
int stats[4] = { 100, 25, 40, 10 };
string moves[4] = { "Growl", "Tackle", "Water-Gun", };
};
class marshtomp {
public:
int level = 16;
int stats[4] = { 120, 30, 45, 30 };
string moves[4] = { "Earth-Quake", "Rock-Throw", "Super-Sonic", };
};
class swampert {
public:
int level = 36;
int stats[4] = { 140, 35, 55, 40 };
string moves[4] = { "Amnesia", "Water-Pulse", };
};
class torchic {
public:
int level = 5;
int stats[4] = { 100, 35, 20, 25 };
string moves[4] = { "Growl", "Scratch", "Ember", };
};
class combusken {
public:
int level = 16;
int stats[4] = { 120, 40, 30, 35 };
string moves[4] = { "Detect", };
};
class blaziken {
public:
int level = 36;
int stats[4] = { 140, 55, 45, 40 };
string moves[4] = { "Focus-Energy", };
};
class meowth {
public:
int level = 5;
int stats[4] = { 100, 30, 25, 20 };
string moves[4] = { "Fake-Out", "Growl", "Feint", };
};
class persian {
public:
int level = 28;
int stats[4] = { 120, 35, 30, 45 };
string moves[4] = { "Pay-Day", "Bite", "Assurance", };
};
class cubone {
public:
int level = 5;
int stats[4] = { 100, 35, 20, 25 };
string moves[4] = { "Growl", "Mud-Slap", "Tail-Whip", };
};
class marowak {
public:
int level = 28;
int stats[4] = { 120, 40, 35, 40 };
string moves[4] = { "Fling", "Stomping-Tantrum", };
};
class treecko {
public:
int level = 5;
int stats[4] = { 100, 20, 25, 40 };
string moves[4] = { "Leer", "Pound", "Leafage", };
};
class grovyle {
public:
int level = 16;
int stats[4] = { 120, 35, 40, 45 };
string moves[4] = { "Quick-Guard", "X-Scissor", };
};
class sceptile {
public:
int level = 36;
int stats[4] = { 140, 40, 45, 50 };
string moves[4] = { "Double-Team", "Giga-Drain", };
};
class myPoke {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class myPartner {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team1 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team2 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team3 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team4 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team5 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
class team6 {
public:
string name;
int level;
int stats[4];
string moves[4];
int xp = 0;
};
squrtle SQU;
wartortle WAR;
blastoise BLA;
eevee EVE;
machop MACHOP;
machoke MACHOKE;
machamp MACHAMP;
psyduck PSY;
golduck GOLD;
cyndaquil CYN;
quilava QUIL;
typhlosion TYPHLO;
totodile TOT;
croconaw CROC;
feraligator FERAL;
pikachu PIKA;
raichu RAICHU;
mudkip MUD;
marshtomp MARSH;
swampert SWAMP;
treecko TREE;
grovyle GROVE;
sceptile SCEP;
cubone CUBE;
marowak MARO;
meowth MEOW;
persian PERSIAN;
skitty SKIT;
declatey DECLAT;
charmander CHARMAN;
charmeleon CHARMELEON;
charmander CHARMANDER;
bulbasuar BULB;
ivysuar IVY;
venasuar VENA;
torchic TORCH;
combusken COMBUSK;
blaziken BLAZE;
chikorita CHIK;
bayleef BAYLEEF;
meganium MEGA;
myPoke POKE;
myPartner PARTNER;
team1 T1;
team2 T2;
team3 T3;
team4 T4;
team5 T5;
team6 T6;
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