Problem With My OOP.

Hello!
I am currently trying to make a pokemon game with OOP. When I try to run the program, over 100 errors pop up. I am using Visual Studio (Not that I think it matters)

code:

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#include <iostream>
#include <Windows.h>
using namespace std;

#include <iostream>

using namespace std;

class skitty {
public:
	int level = 5;
	int stats[4] = { 100, 20, 10, 25 };
	string moves[4] = { "Tackle", "Fake-out", };
};
class declatey {
public:
	int level;
	int stats[4] = { 120, 35, 30, 40 };
	string moves[4] = { "Double Slap", };
};

class totodile {
public:
	int level = 5;
	int stats[4] = { 100, 15, 10, 30 };
	string moves[4] = { "Scratch", };
};
class croconaw {
public:
	int level = 18;
	int stats[4] = { 120, 25, 40, 30 };
	string moves[4] = { "Bite", "Rage", "Water-Gun", };
};
class feraligator {
public:
	int level = 30;
	int stats[4] = { 140, 50, 30, 45 };
	string moves[4] = { "Ice-Fang", "Rage", "Crunch", };
};

class cyndaquil {
public:
	int level = 5;
	int stats[4] = { 100, 10, 15, 35 };
	string moves[4] = { "Tackle" };
};
class quilava {
public:
	int level = 14;
	int stats[4] = { 120, 30, 35, 40 };
	string moves[4] = { "Quick-Attack", "Ember", "Smoke-Screen", };
};
class typhlosion {
public:
	int level = 36;
	int stats[4] = { 140, 50, 35, 30 };
	string moves[4] = { "Flame-Charge", "Flame-Wheel", "Swift", "Defense-Curl" };
};

class psyduck {
public:
	int level = 5;
	int stats[4] = { 100, 25, 5, 25 };
	string moves[4] = { "Scratch", "Water-Gun", };
};
class golduck {
public:
	int level = 33;
	int stats[4] = { 120, 30, 35, 40 };
	string moves[4] = { "Soak", "Water-Pulse", "Fury-Swipes", };
};

class machop {
public:
	int level = 5;
	int stats[4] = { 100, 20, 5, 30 };
	string moves[4] = { "Low-Kick", };
};
class machoke {
public:
	int level = 28;
	int stats[4] = { 120, 30, 25, 35 };
	string moves[4] = { "Revenge", "Knock-Off", };
};
class machamp {
public:
	int level;
	int stats[4] = { 140, 55, 35, 30 };
	string moves[4];
};

class eevee {
public:
	int level = 5;
	int stats[4] = { 100, 25, 20, 20 };
	string moves[4] = { "Tackle", "Tail-Whip", };
};

class chikorita {
public:
	int level = 5;
	int stats[4] = { 100, 20, 15, 25 };
	string moves[4] = { "Tackle", "Growl", };
};
class bayleef {
public:
	int level = 16;
	int stats[4] = { 120, 30, 25, 30 };
	string moves[4] = { "Synthesis", "Razor-Leaf", "Posion-Powder", };
};
class meganium {
public:
	int level = 32;
	int stats[4] = { 140, 35, 50, 35 };
	string moves[4] = { "Magical-Leaf", "Natural-Gift", };
};

class charmander {
public:
	int level = 5;
	int stats[4] = { 100, 25, 15, 30 };
	string moves[4] = { "Scratch", "Ember", "Growl", };
};
class charmeleon {
public:
	int level = 16;
	int stats[4] = { 120, 35, 20, 35 };
	string moves[4] = { "Dragon-Breath", };
};
class charizard {
public:
	int level = 36;
	int stats[4] = { 140, 55, 30, 40 };
	string moves[4] = { "Flame-Thrower", "Slash", "Fire-Fang", };
};

class bulbasuar {
public:
	int level = 5;
	int stats[4] = { 100, 20, 25, 25 };
	string moves[4] = { "Tackle", "Growl", "Vine-Whip", };
};
class ivysuar {
public:
	int level = 16;
	int stats[4] = { 120, 30, 35, 30 };
	string moves[4] = { "Leech-Seed", "Razor-Leaf", "Posion-Powder", };
};
class venasuar {
public:
	int level = 32;
	int stats[4] = { 140, 35, 40, 35 };
	string moves[4] = { "Take-Down", "Sleep-Powder", };
};

class squrtle {
public:
	int level = 5;
	int stats[4] = { 100, 25, 30, 25 };
	string moves[4] = { "Tackle", "Tail-Whip", "Water-Gun" };
};
class wartortle {
public:
	int level = 16;
	int stats[4] = { 120, 30, 35, 30 };
	string moves[4] = { "Rapid-Spin", "Bite", "Water-Pulse", };
};
class blastoise {
public:
	int level = 36;
	int stats[4] = { 140, 35, 50, 40 };
	string moves[4] = { "Aqua-Tail", "Shell-Smash", "Protect", };
};

class pikachu {
public:
	int level = 5;
	int stats[4] = { 100, 20, 25, 20 };
	string moves[4] = { "Thunder-Shock", "Thunder-Wave", "Quick-Attack", };
};
class raichu {
public:
	int level;
	int stats[4] = { 120, 40, 35, 45 };
	string moves[4] = { "Thunder-Punch", };
};

class mudkip {
public:
	int level = 5;
	int stats[4] = { 100, 25, 40, 10 };
	string moves[4] = { "Growl", "Tackle", "Water-Gun", };
};
class marshtomp {
public:
	int level = 16;
	int stats[4] = { 120, 30, 45, 30 };
	string moves[4] = { "Earth-Quake", "Rock-Throw", "Super-Sonic", };
};
class swampert {
public:
	int level = 36;
	int stats[4] = { 140, 35, 55, 40 };
	string moves[4] = { "Amnesia", "Water-Pulse", };
};

class torchic {
public:
	int level = 5;
	int stats[4] = { 100, 35, 20, 25 };
	string moves[4] = { "Growl", "Scratch", "Ember", };
};
class combusken {
public:
	int level = 16;
	int stats[4] = { 120, 40, 30, 35 };
	string moves[4] = { "Detect", };
};
class blaziken {
public:
	int level = 36;
	int stats[4] = { 140, 55, 45, 40 };
	string moves[4] = { "Focus-Energy", };
};

class meowth {
public:
	int level = 5;
	int stats[4] = { 100, 30, 25, 20 };
	string moves[4] = { "Fake-Out", "Growl", "Feint", };
};
class persian {
public:
	int level = 28;
	int stats[4] = { 120, 35, 30, 45 };
	string moves[4] = { "Pay-Day", "Bite", "Assurance", };
};

class cubone {
public:
	int level = 5;
	int stats[4] = { 100, 35, 20, 25 };
	string moves[4] = { "Growl", "Mud-Slap", "Tail-Whip", };
};
class marowak {
public:
	int level = 28;
	int stats[4] = { 120, 40, 35, 40 };
	string moves[4] = { "Fling", "Stomping-Tantrum", };
};

class treecko {
public:
	int level = 5;
	int stats[4] = { 100, 20, 25, 40 };
	string moves[4] = { "Leer", "Pound", "Leafage", };
};
class grovyle {
public:
	int level = 16;
	int stats[4] = { 120, 35, 40, 45 };
	string moves[4] = { "Quick-Guard", "X-Scissor", };
};
class sceptile {
public:
	int level = 36;
	int stats[4] = { 140, 40, 45, 50 };
	string moves[4] = { "Double-Team", "Giga-Drain", };
};

class myPoke {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class myPartner {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};

class team1 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class team2 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class team3 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class team4 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class team5 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};
class team6 {
public:
	string name;
	int level;
	int stats[4];
	string moves[4];
	int xp = 0;
};


squrtle SQU;
wartortle WAR;
blastoise BLA;

eevee EVE;

machop MACHOP;
machoke MACHOKE;
machamp MACHAMP;

psyduck PSY;
golduck GOLD;

cyndaquil CYN;
quilava QUIL;
typhlosion TYPHLO;

totodile TOT;
croconaw CROC;
feraligator FERAL;

pikachu PIKA;
raichu RAICHU;

mudkip MUD;
marshtomp MARSH;
swampert SWAMP;

treecko TREE;
grovyle GROVE;
sceptile SCEP;

cubone CUBE;
marowak MARO;

meowth MEOW;
persian PERSIAN;

skitty SKIT;
declatey DECLAT;

charmander CHARMAN;
charmeleon CHARMELEON;
charmander CHARMANDER;

bulbasuar BULB;
ivysuar IVY;
venasuar VENA;

torchic TORCH;
combusken COMBUSK;
blaziken BLAZE;

chikorita CHIK;
bayleef BAYLEEF;
meganium MEGA;

myPoke POKE;
myPartner PARTNER;

team1 T1;
team2 T2;
team3 T3;
team4 T4;
team5 T5;
team6 T6;
Last edited on
Your code is a bunch of classes and seemingly global variables. You aren't showing main, so currently your code doesn't really do anything aside from all the objects you have defined. If I add an empty main function to your code, it compiles.

You, really, really should not have a separate class for each individual pokemon. That is just madness.

You should perhaps have a general Pokemon class, something like:
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class Pokemon {
public:
	int level;
	int stats[4];
	string moves[4];
};


Then, if you want to create a particular pokemon, you can do:
Pokemon sceptile { 36, {140, 40, 45, 50}, {"Double-Team", "Giga-Drain"} };

e.g.
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#include <iostream>
#include <string>

using std::string;

class Pokemon {
public:
	int level;
	int stats[4];
	string moves[4];
};

int main()
{
    Pokemon sceptile { 36, {140, 40, 45, 50}, {"Double-Team", "Giga-Drain", "", ""} };
    
    std::cout << "Current level: " << sceptile.level << '\n';
}
Last edited on
It's not still not working for me.
Post a minimal example, and post the actual error messages.
Nvm, I fixed it.

fyi: The error messages were
(class[pokemon]@@[objectname]&&have been declared outside of [filename])
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