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//Author Me//
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 49;
const int height = 15;
int x, y, fruitX, fruitY, score;
int tailX[500], tailY[500];
int nTail;
enum eDirecton {STOP, LEFT, RIGHT, UP, DOWN};
eDirecton dir;
void setup();
void Draw();
void input();
void logic();
int main()
{
menu:
system("cls");
int a;
cout << "\n\n\n\n\t\t\t ooooO Snake Game ooooO\n";
cout << "\n\n\n\t\tMain menu\n\n";
cout << "\t\t1. Play game\n";
cout << "\t\t2. Game controls\n";
cout << "\t\t3. Exit game\n";
cout << "\n\t\tSelection ";
cin >> a;
if(a == 1)
{
setup();
while(!gameOver)
{
Draw();
input();
logic();
Sleep(10);
}
}
else if (a == 2)
{
system("cls");
cout << "\n\n\n\n\t\t\t ooooO Snake Game ooooO\n";
cout << "\n\n\n\tGame controls\n";
cout << "\n\n\n\t\t\t 'a' = LEFT\n";
cout << "\n\t\t\t 'd' = RIGHT\n";
cout << "\n\t\t\t 'w' = UP\n";
cout << "\n\t\t\t 's' = DOWN\n";
cout << "\n\tWhile playing game 'x' = EXIT\n\n\n";
cout << "\n\tPress any key to return Main menu";
getch();
goto menu;
}
else if(a == 3)
{
gameOver = true;
cout << "\n\n\n\t\t\t\tExit game\n\n\n";
Sleep(1500);
system("cls");
}
else
{
cout << "\n\t\tNo such option choose 1, 2 or 3 !";
getch();
goto menu;
}
return 0;
}
void setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw()
{
//for balance speed directions -- [not active].
//if(dir == LEFT || dir == RIGHT)
//{
// Sleep(0);
//}
//if(dir == UP || dir == DOWN)
//{
// Sleep(0);
//}
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD Position;
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
cout << "\n\t ooooO Snake Game ooooO\n\n";
for(int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for(int i = 0; i < height; i++)
{
for(int j = 0; j < width; j++)
{
if(j == 0)
cout << "#";
if(i == y && j == x)
cout << "O";
else if(i == fruitY && j == fruitX)
cout << "$";
else
{
bool print = false;
for(int k = 0; k < nTail; k++)
{
if(tailX[k] == j && tailY[k] == i)
{
cout << "o";
print = true;
}
}
if(!print)
cout << " ";
}
if(j == width - 1)
cout << "#";
}
cout << endl;
}
for(int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
cout << "\nAuthor: Me Press 'x' to exit game Score " << score << endl;
}
void input()
{
if(_kbhit())
{
switch(_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
cout << "\n\n\t\t\tStopped by user !";
Sleep(3000);
system("cls");
cout << "\n\n\n\n\n\n\n\n\n\n\n\t\t\t\t Game Over";
Sleep(3000);
gameOver = true;
}
}
}
void logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch(dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
//for future, another option - hitting the walls game stops -- [not active].
//if(x > width || x < 0 || y > height || y < 0)
// gameOver = true;
if(x >= width) x = 0; else if(x < 0 ) x = width - 1;
if(y >= height) y = 0; else if(y < 0 ) y = height - 1;
for(int i = 0; i < nTail; i++)
{
if(tailX[i] == x && tailY[i] == y)
main();
}
if(x == fruitX && y == fruitY)
{
score += 1;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
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