HI... i can't find a post helping me to find out, which object I har clicked. Say I have a 3D space of 100 object, and I Click one of them. I can always make a simpel test like
However - as I have so many Objects - I cant make such a test... I what to be able to grab the Object properties, like "Name", Position etc. If I what to grab the Name of that "unknown" Object and store it in a string, how do I do that?
This looks like Borland C++ builder. As I recall SomObjectClick() will get called when the user clicks on an object of type SomeObject. Sender is the actual object clicked. Just cast it to SomeObject * and away you go.