1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260
|
class Factory final
{
private:
Factory() = delete;
Factory(const Factory&) = delete;
Factory(Factory&&) = delete;
Factory& operator=(const Factory&) = delete;
Factory& operator=(Factory&&) = delete;
public:
typedef Object::VectorType VectorType;
typedef Object::PointType PointType;
typedef IRenderingInformation RenderingInformation;
typedef uint8_t Byte;
Factory(unsigned int width, unsigned int height, const VectorType& extents);
~Factory();
Object* createPolygon(const PointType* vertices, int size,
unsigned color, float depth = 1);
void writeToBitmap(const char* name);
static char* readFromBitmap(unsigned int& width, unsigned int& height,
const char* name);
static unsigned getColor(Byte r, Byte g, Byte b);
POINT toDevice(const VectorType& v) const;
HDC getContext() const;
private:
HBITMAP _bitmap;
HDC _context;
unsigned int _width;
unsigned int _height;
void* _bitmapData;
float _xFactor;
float _yFactor;
};
class RenderedPolygon : public Polygon, public IRenderingInformation
{
public:
void render() const override;
virtual Factory& getFactory() const
{
return _myFactory;
}
virtual unsigned int getColor() const
{
return color;
}
RenderedPolygon(const PointType* v, const int s,
const unsigned c, const float d, Factory& factry) : Polygon(v,s,d),color(c),_myFactory(factry) {
for(int i = 0; i < s; ++i)
{
pts.push_back( v[i] );
}
}
RenderedPolygon* clone() const { return new RenderedPolygon(*this);}
private:
Factory &_myFactory;
unsigned int color;
std::vector<PointType> pts;
};
Factory::Factory(
unsigned int width,
unsigned int height,
const VectorType& extents
) :
_width{width},
_height{height},
_xFactor{static_cast<float>(width) / extents.x()},
_yFactor{static_cast<float>(height) / extents.y()}
{
_context = CreateCompatibleDC(0);
BITMAPINFO bitmapInfo;
ZeroMemory(&bitmapInfo, sizeof(bitmapInfo));
bitmapInfo.bmiHeader.biSize = sizeof(bitmapInfo);
bitmapInfo.bmiHeader.biWidth = width;
bitmapInfo.bmiHeader.biHeight = height;
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 24;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
_bitmap = CreateDIBSection(_context, &bitmapInfo, DIB_RGB_COLORS,
&_bitmapData, 0, 0
);
SelectObject(_context, _bitmap);
}
Factory::~Factory()
{
HGDIOBJ old = SelectObject(_context, GetStockObject(NULL_BRUSH));
DeleteObject(old);
DeleteDC(_context);
DeleteObject(_bitmap);
}
HDC Factory::getContext() const
{
return _context;
}
unsigned Factory::getColor(Byte r, Byte g, Byte b)
{
return RGB(r, g, b);
}
void Factory::writeToBitmap(const char* name)
{
const unsigned int rowData = BYTES_PER_PIXEL * _width;
const unsigned int rowPadding = (rowData % 4 != 0)
? (4 - rowData % 4)
: 0;
const unsigned int stride = rowData + rowPadding;
std::fstream out{name, std::ios_base::binary | std::ios_base::out};
if (out)
{
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;
ZeroMemory(&bmfh, sizeof(bmfh));
bmfh.bfType = 'B' + ('M' << 8);
bmfh.bfSize = static_cast<unsigned int>(
sizeof(bmfh) +
sizeof(bmih) +
stride * _height
);
bmfh.bfOffBits = sizeof(bmfh) + sizeof(bmih);
out.write(reinterpret_cast<char*>(&bmfh), sizeof(bmfh));
ZeroMemory(&bmih, sizeof(bmih));
bmih.biSize = sizeof(bmih);
bmih.biWidth = _width;
bmih.biHeight = _height;
bmih.biPlanes = 1;
bmih.biBitCount = 8 * BYTES_PER_PIXEL;
bmih.biCompression = BI_RGB;
out.write(reinterpret_cast<char*>(&bmih), sizeof(bmih));
for (unsigned int h = 0; h < _height; ++h)
{
out.write(
reinterpret_cast<char*>(_bitmapData) + h * stride,
rowData
);
if (stride > rowData)
{
out.write("000", stride - rowData);
}
}
}
}
char* Factory::readFromBitmap(unsigned int& width, unsigned int& height,
const char* name
)
{
std::fstream in{name, std::ios_base::in | std::ios_base::binary};
if (in)
{
char header[54];
in.read(header, 54);
width = *reinterpret_cast<unsigned int*>(header + 18);
const int signedHeight = *reinterpret_cast<int*>(header + 22);
height = static_cast<unsigned int>(std::abs(signedHeight));
const unsigned int size = *reinterpret_cast<unsigned int*>(header + 34);
const unsigned int stride = size / height;
const unsigned int rowData = BYTES_PER_PIXEL * width;
char* const data = new char[rowData * height];
for (unsigned int i = 0; i < height; ++i)
{
in.read(data + rowData * i, rowData);
if (stride > rowData)
{
char buffer[4];
in.read(buffer, stride - rowData);
}
}
return data;
}
else
{
return nullptr;
}
}
Object* Factory::createPolygon(const PointType* vertices, int size,
unsigned color, float depth
)
{
return new RenderedPolygon(vertices, size,
color, depth, *this);
}
float frand()
{
return 10.0f * float(rand()) / float(RAND_MAX);
}
int main()
{
srand(unsigned(time(0)));
const int COUNT = 100;
int count = 0;
int max_count = 0;
Factory factory(500, 500, Object::VectorType(1, 1));
bool okay = true;
// Object replication test
float EPSILON = 1.0e-5f;
for (int i = 0; okay && i < COUNT; ++i)
{
const int size = 3 + rand() % 10;
std::vector<Factory::PointType> vertices{static_cast<size_t>(size)}; //This line
for (int k = 0; k < size; ++k)
{
vertices[k] = Factory::PointType(frand(), frand());
}
const float depth = frand();
const unsigned int color = rand() % (1 << 24);
Object* obj = factory.createPolygon(vertices.data(), size,
color, depth);
Object* clone = obj->clone();
class Polygon* polygon = dynamic_cast<class Polygon*>(clone);
class Polygon* original = dynamic_cast<class Polygon*>(obj);
okay &= (
(polygon != nullptr) &&
(std::abs(polygon->center() - original->center()) < EPSILON) &&
(polygon->depth() == depth) &&
(polygon->size() == size)
);
for (int k = 0; okay && k < size; ++k)
{
okay &= std::abs((*polygon)[k] - vertices[k]) < EPSILON;
std::cout<<std::abs((*polygon)[k] - vertices[k])<<" "<<size<<std::endl;
}
delete clone;
delete obj;
}
if (okay)
{
++count;
}
else
{
std::cout << " - failed replication test." << std::endl;
}
++max_count;
}
|