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#include<iostream>
#include<string>
using namespace std;
int main()
{
string action, item1, item2;
int progress = 0;
bool a = true;
system("cls");
cout << "You are in a jail cell, for reasons irrelevant. You are trying to escape. Items and such: (a) thin brick wall dividing cells, (b) a wooden door with unbreakable lock, (c) bed, (d) firm board. Press n for \"need help\", or the appropriate \naction button to act.\n";
do{
getline(cin, action);
switch (action)
{
case 'n':
cout << "Type u or use to use an item on/with another item, l then the item's letter/name to examine it (for example, look at bed, or l at c), or x for exit. ";
break;
case 'u':
cout << "Use what? ";
cin >> item1;
cout << "On what? ";
cin >> item2;
if(item1 == 'd' && item2 == 'c' && progress == 0)
{
cout << "You break off (f) a long, rigid piece of metal. ";
progress++;
}
else if(item1 == 'board' && item2 == 'bed' && progress == 0)
{
cout << "You break off (f) a long, rigid piece of metal. ";
progress++;
}
else if(item1 == 'f' && item2 == 'a' && progress == 1)
{
cout << "After a minute of battering the wall, you break into a cell, and take (g) an iron candlestick, (h) a flint piece, and (i) an unlit torch. ";
progress++;
}
else if(item1 == 'metal' && item2 == 'wall' && progress == 1)
{
cout << "After a minute of battering the wall, you break into a cell, and take (g) an iron candlestick, (h) a flint piece, and (i) an unlit torch. ";
progress++;
}
else if(item1 == 'h' && item2 == 'g' && progress == 2)
{
cout << "You light the (i) torch. ";
progress++;
}
else if(item1 == 'flint' && item2 == 'candlestick' && progress == 2)
{
cout << "You light the (i) torch. ";
progress++;
}
else if(item1 == 'i' && item2 == 'b' && progress == 3)
{
a = false;
cout << "You burn down the door, and escape the jail! ";
}
else if(item1 == 'torch' && item2 == 'door' && progress == 3)
{
a = false;
cout << "You burn down the door, and escape the jail! ";
}
else
cout << "You can't do that. ";
break;
case 'look at wall':
cout << "A thin brick wall, probably separating cells. ";
break;
case 'look at door':
cout << "A rigid, dry wood door, with a magically sealed lock. The door cannot be busted down. ";
break;
case 'look at bed':
cout << "Your bed, with metal bars on the underside. ";
break;
case 'look at board':
cout << "A strong board, which could be used as a crowbar. ";
break;
case 'look at metal':
cout << "A piece of rather thick metal, broken off of your bed. ";
break;
case 'look at candlestick':
cout << "A candlestick made of iron. The wax was burned away long ago. ";
break;
case 'look at flint':
cout << "A small piece of broken flint. ";
break;
case 'look at torch':
if(progress == 2)
cout << "An unlit torch, not even used. ";
if(progress == 3)
cout << "A lit torch, which should last long. ";
break;
case 'x':
a = false;
break;
default:
cout << "I do not understand that. Try a different syntax. ";
break;
}
}while(a);
cin.get();
cout << "Press ENTER to exit...\n";
cin.get();
return 0;
}
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