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//tic tac toe game
#include <iostream>
using namespace std;
int const SIZE = 4;
void printMatrix(char matrix[SIZE][SIZE]);
void printMatrix(char matrix[SIZE][SIZE]) {
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
cout << matrix[i][j] << "\t";
}
cout << endl << endl;
}
}
int main() {
char matrix[SIZE][SIZE]{ { ' ' ,'A','B','C' },{ '1',' ' },{ '2',' ' },{ '3',' ' } };
int i, j, k;
char ch; //A,B or C
int n; // 1,2 or 3
bool win = false, isX = true;
printMatrix(matrix); //printing the matrix
for (k = 1; k <= 9 && !win; k++) {
//displaying game status
if (matrix[1][3] == 'X' && matrix[2][2] == 'X' && matrix[3][1] == 'X') {
cout << " X wins!" << endl;
win = true;
}
else if (matrix[1][3] == 'O' && matrix[2][2] == 'O' && matrix[3][1] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[1][1] == 'X' && matrix[2][2] == 'X' && matrix[3][3] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[1][1] == 'O' && matrix[2][2] == 'O' && matrix[3][3] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[1][1] == 'X' && matrix[1][2] == 'X' && matrix[1][3] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[1][1] == 'O' && matrix[1][2] == 'O' && matrix[1][3] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[2][1] == 'X' && matrix[2][2] == 'X' && matrix[2][3] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[2][1] == 'O' && matrix[2][2] == 'O' && matrix[2][3] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[3][1] == 'X' && matrix[3][2] == 'X' && matrix[3][3] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[3][1] == 'O' && matrix[3][2] == 'O' && matrix[3][3] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[1][1] == 'X' && matrix[2][1] == 'X' && matrix[3][1] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[1][1] == 'O' && matrix[2][1] == 'O' && matrix[3][1] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[1][2] == 'X' && matrix[2][2] == 'X' && matrix[3][2] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[1][2] == 'O' && matrix[2][2] == 'O' && matrix[3][2] == 'O') {
cout << " O wins!" << endl;
win = true;
break;
}
if (matrix[1][3] == 'X' && matrix[2][3] == 'X' && matrix[3][3] == 'X') {
cout << " X wins!" << endl;
win = true;
break;
}
else if (matrix[1][3] == 'O' && matrix[2][3] == 'O' && matrix[3][3] == 'O') {
cout << " X wins!" << endl;
win = true;
break;
}
if (isX == true) {
cout << "Player number 1 (X): " << endl;
cout << "Please enter cell input (for example A2): ";
cin >> ch >> n;
cout << endl;
if (ch == 'A' && n == 1) {
matrix[1][1] = 'X';
}
if (ch == 'A' && n == 2) {
matrix[2][1] = 'X';
}
if (ch == 'A' && n == 3) {
matrix[3][1] = 'X';
}
if (ch == 'B' && n == 1) {
matrix[1][2] = 'X';
}
if (ch == 'B' && n == 2) {
matrix[2][2] = 'X';
}
if (ch == 'B' && n == 3) {
matrix[3][2] = 'X';
}
if (ch == 'C' && n == 1) {
matrix[1][3] = 'X';
}
if (ch == 'C' && n == 2) {
matrix[2][3] = 'X';
}
if (ch == 'C' && n == 3) {
matrix[3][3] = 'X';
}
printMatrix(matrix); //printing the matrix
}
if (isX == false) {
cout << "Player number 2 (O): " << endl;
cout << "Please enter cell input (for example A2): ";
cin >> ch >> n;
cout << endl;
if (ch == 'A' && n == 1) {
matrix[1][1] = 'O';
}
if (ch == 'A' && n == 2) {
matrix[2][1] = 'O';
}
if (ch == 'A' && n == 3) {
matrix[3][1] = 'O';
}
if (ch == 'B' && n == 1) {
matrix[1][2] = 'O';
}
if (ch == 'B' && n == 2) {
matrix[2][2] = 'O';
}
if (ch == 'B' && n == 3) {
matrix[3][2] = 'O';
}
if (ch == 'C' && n == 1) {
matrix[1][3] = 'O';
}
if (ch == 'C' && n == 2) {
matrix[2][3] = 'O';
}
if (ch == 'C' && n == 3) {
matrix[3][3] = 'O';
}
printMatrix(matrix); //printing the matrix
}
isX = !isX;
}
if (win == false) { //desplaying game status for a draw
cout << "it's a tie" << endl;
}
system("pause");
}
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