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// Warzone v2
// (c) 2017, all rights reserved
#include <iostream>
#include <string>
#include <cstdlib>
#include <algorithm>
#include <ctime>
#include <tuple>
#include <vector>
#include <array>
#include <valarray>
#include <fstream>
#include <iomanip>
#include <cassert>
using namespace std;
struct Ability {
string name;
int level_adder;
int cost(int level, int intelligence) {
return (level + level_adder) * intelligence;
}
bool can_afford(int level, int intelligence, int manna) {
return cost(level, intelligence) <= manna;
}
void show(int level, int intelligence) {
std::cout << name << "[" << cost(level, intelligence) << " manna]\n";
}
};
struct PlayerClass {
string name;
vector<Ability> abilities;
size_t ability_count() { return abilities.size(); }
void show(int level, int intelligence) {
for (int i=0; i<abilities.size(); i++) {
std::cout << "[" << i << "] ";
abilities[i].show(level, intelligence);
}
}
Ability const &operator[](size_t index) const {
return abilities.at(index);
}
};
class Player {
PlayerClass &pclass;
string name; // player name
int health = 100; // player health
int mana = 20; // player mana
int strength = 5; // strength [what it does]
int intelligence = 5; // intelligence [what it does]
int agility = 5; // agility [what it does]
int level = 0; // player level
int xp = 0; // experence
int xprequired = 50; // amount of xp is required to level up
int xpincrease = 25; // increases each level, adds to 'xprequired'
};
// Player Classes
PlayerClass Champion{
"Champion",
{"Cleaving Strike", 0},
{"Melting Thrust", 0},
{"Critical Bash", 0},
{"Purify", 1}
};
int main() {
return 0;
}
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