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#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;
string userOption;
int userMainMenu;
int userChoice;
int userChoice4;
int userChoice2;
int userChoice3;
int userChoice5;
int userChoice9;
int userChoice8;
int userChoice10;
void alternateKicktheWall() {
cout << "You search around the entire room, finally with a bit of luck you see a few bricks in the back that a lose. Possibly that is an exit.";
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again" << endl;
cout << "2. Try to kick in the wall." << endl;
cout << "3. Cry." << endl;
cin >> userChoice5;
switch (userChoice5) {
case 1:
alternatescreamForHelp();
break;
case 2:
cout << "You kick the wall with all of your might, it budges slightly, enough for you too see through the wall. On the other side lies what looks like a tunnel." << endl;
cout << "What would you like to do" << endl;
cout << "Scream for help again." << endl;
cout << "Try to kick the wall again!" << endl;
cout << "Cry. " << endl;
cin >> userChoice10;
break;
case 3:
crylikeaBabyScene();
break;
}
}
void screamforHelpScene2() {
cout << "THE GAURD COMES BACK BRUH" << endl;
}
void crylikeaBabyScene() {
cout << "You cry" << endl;
}
void alternatescreamForHelp() {
cout << "You hear someone running towards you as you scream bloody murder. A gaurd comes around the corner and yells 'What the hell is wrong with you" << endl;
cout << "What would you like to say?" << endl;
cout << "Why am I here?" << endl;
cout << "1. Where am I?" << endl;
cout << "2. Ask both" << endl;
cout << "3. Remain silent" << endl;
cin >> userChoice9;
switch (userChoice9) {
case 1:
cout << "The guard looks at you and says 'Ha! How should I know, I'm just the guard doing my job, now shut up or you'll wish you were somewhere else'" << endl;
cout << "The guard walks away laughing at you." << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again" << endl;
cout << "2. Try to kick in the wall" << endl;
cout << "3. Cry" << endl;
cin >> userChoice8;
break;
case 2:
cout << "You're in the city of Velven. Now quite down before I make you quite!" << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again." << endl;
cout << "2. Try to kick in the wall." << endl;
cout << "3. Cry." << endl;
cin >> userChoice8;
break;
case 3:
cout << "You're in the city of Velven, but how should I know why you're here, I'm just doing my job! Now quite down." << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again." << endl;
cout << "2. Try to kick in the wall." << endl;
cout << "3. Cry." << endl;
cin >> userChoice8;
break;
default:
cout << "That is not an option please try again." << endl;
cin >> userChoice8;
}
switch (userChoice4) {
case 1:
screamforHelpScene2();
break;
case 2:
alternateKicktheWall();
break;
case 3:
crylikeaBabyScene();
break;
}
}
void kickWallScene1() {
cout << "You search around the entire room, finally with a bit of luck you see a few bricks in the back that a lose. Possibly that is an exit.";
cout << "What would you like to do?" << endl;
cout << "1. Scream for help." << endl;
cout << "2. Try to kick in the wall." << endl;
cout << "3. Cry." << endl;
cin >> userChoice5;
switch (userChoice5) {
case 1:
alternatescreamForHelp();
break;
case 2:
cout << "You kick the wall with all of your might, it budges slightly, enough for you too see through the wall. On the other side lies what looks like a tunnel." << endl;
cout << "What would you like to do" << endl;
cout << "Scream for help." << endl;
cout << "Try to kick the wall again!" << endl;
cout << "Cry. " << endl;
cin >> userChoice10;
break;
case 3:
crylikeaBabyScene();
break;
}
}
void screamForHelpScene1() {
cout << "You hear someone running towards you as you scream bloody murder. A gaurd comes around the corner and yells 'What the hell is wrong with you" << endl;
cout << "What would you like to say?" << endl;
cout << "1.Why am I here?" << endl;
cout << "2. Where am I?" << endl;
cout << "3. Ask both" << endl;
cout << "4. Remain silent" << endl;
cin >> userChoice3;
switch (userChoice3) {
case 1:
cout << "The guard looks at you and says 'Ha! How should I know, I'm just the guard doing my job, now shut up or you'll wish you were somewhere else'" << endl;
cout << "The guard walks away laughing at you." << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again" << endl;
cout << "2. Look for a way out of the cell." << endl;
cout << "3. Cry" << endl;
cin >> userChoice4;
break;
case 2:
cout << "You're in the city of Velven. Now quite down before I make you quite!" << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again." << endl;
cout << "2. Look for a way out of the cell." << endl;
cout << "3. Cry." << endl;
cin >> userChoice4;
break;
case 3:
cout << "You're in the city of Velven, but how should I know why you're here, I'm just doing my job! Now quite down." << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again." << endl;
cout << "2. Look for a way out of the cell." << endl;
cout << "3. Cry." << endl;
cin >> userChoice4;
case 4:
cout << "'Hah, that's what I thought, not even able to get a word out, pathetic.' The guard then walks away laughing. " << endl;
cout << "What would you like to do?" << endl;
cout << "1. Scream for help again." << endl;
cout << "2. Look for a way out of the cell." << endl;
cout << "3. Cry." << endl;
cin >> userChoice4;
break;
default:
cout << "That is not an option please try again." << endl;
cin >> userChoice4;
}
switch (userChoice4) {
case 1:
screamforHelpScene2();
break;
case 2:
alternateKicktheWall();
break;
case 3:
crylikeaBabyScene();
break;
}
}
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