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 | #include <iostream>
#include <string>
using namespace std;
	int PlayerStats()
{
	
int spec;
int stamina;
int agility;
int intellect;
int luck;
cout << "\nSelect Class Stats to View\n" << endl;
cout << "1 = Warrior" << endl;
cout << "2 = Mage" << endl;
cout << "3 = Rogue" << endl;
cout << "4 = Priest" << endl;
	if (spec == 1)
	{stamina = 4, agility = 2, intellect = 0, luck = 2;}
	
	else if (spec == 2)
	{stamina = 1, agility = 1, intellect = 4, luck = 3;}
	
	else if (spec == 3)
	{stamina = 1, agility = 4, intellect = 1, luck = 4;}
	
	else if (spec == 4)
	{stamina = 1, agility = 0, intellect = 5, luck = 2;}	
cin >> spec;
cout << "Current Class Stats \n\n" << endl;
cout << "Stamina = " << stamina << endl;
cout << "Intellect = " << intellect << endl;
cout << "Agility = " << agility << endl;
cout << "Luck = " << luck << endl;
	return spec;
}
		int PlayerClass()
{
	string playerclass;
	int stam;
	int agil;
	int spell;
	int luck;
	
cout << "		  Gift of the Warrior           Gift of the Rogue\n" << endl;
cout << "		  Gift of the Mage              Gift of the Priest\n\n" << endl;
getline(cin, playerclass);
	if (playerclass == "Gift of the Warrior")
	{stam = 4, agil = 2, spell = 0, luck = 2;}
	else if (playerclass == "gift of the warrior")
	{stam = 4, agil = 2, spell = 0, luck = 2;}
	else if (playerclass == "warrior")
	{stam = 4, agil = 2, spell = 0, luck = 2;}
	else if (playerclass == "Gift of the Rogue")
	{stam = 1, agil = 4, spell = 1, luck = 4;}
	else if (playerclass == "gift of the rogue")
	{stam = 1, agil = 4, spell = 1, luck = 4;}
	else if (playerclass == "rogue")
	{stam = 1, agil = 4, spell = 1, luck = 4;}
	
	else if (playerclass == "Gift of the Mage")
	{stam = 1, agil = 1, spell = 4, luck = 3;}
	else if (playerclass == "gift of the mage")
	{stam = 1, agil = 1, spell = 4, luck = 3;}
	else if (playerclass == "mage")
	{stam = 1, agil = 1, spell = 4, luck = 3;}
	
	else if (playerclass == "Gift of the Priest")
	{stam = 1, agil = 0, spell = 5, luck = 3;}
	else if (playerclass == "gift of the priest")
	{stam = 1, agil = 0, spell = 5, luck = 3;}
	else if (playerclass == "priest")
	{stam = 1, agil = 0, spell = 5, luck = 3;}
	if (playerclass == "Gift of the Warrior")
	{cout << stam << endl;}
	else if (playerclass == "gift of the warrior")
	{cout << stam << endl;}
	else if (playerclass == "Warrior")
	{cout << stam << endl;}
	else if (playerclass == "warrior")
	{cout << stam << endl;}
	
	else if (playerclass == "Gift of Rogue")
	{cout << stam << endl;}
	else if (playerclass == "gift of the rogue")
	{cout << stam << endl;}
	else if (playerclass == "Rogue")
	{cout << stam << endl;}
	else if (playerclass == "rogue")
	{cout << stam << endl;}
	
	else if (playerclass == "Gift of the Mage")
	{cout << stam << endl;}
	else if (playerclass == "gift of the mage")
	{cout << stam << endl;}
	else if (playerclass == "Mage")
	{cout << stam << endl;}
	else if (playerclass == "mage")
	{cout << stam << endl;}
	
	else if (playerclass == "Gift of the Priest")
	{cout << stam << endl;}
	else if (playerclass == "gift of the priest")
	{cout << stam << endl;}
	else if (playerclass == "Priest")
	{cout << stam << endl;}
	else if (playerclass == "priest")
	{cout << stam << endl;}
	
}
int main ()
{
	
cout << "V0.0 \n\n" << "Welcome to Lights Deceit, a retro RPG where your intuition will be your guide. \n\n" << endl;
cout << "Once their was a mighty Hero, in a war torn land. His journey began here... \n" << endl;
cout << "You awaken feeling rested at the tavern. \n" <<  endl;
cout << "You hear chatter and laughter outside the small room, and look up to meet\nthe sunshine on your face.\n\n";
cout << "You grasp the Stone on your neck, feeling the soothing warmth of its energy, what gift would it bestow you today?\n\n\n";
		string action1 = "";
		
	PlayerClass();
	
	cout << "\nYou get up and look around, you see a chest, window, and door.\n" << endl;
		
	getline(cin, action1);
	if(action1 == "open chest")
	{cout << "You find your rusty knife and clothes and gear up to set out on an adventure.\n"; PlayerStats();}
	if(action1 == "open window")
	{cout << "You peek your head out the window and peer into the distance";}
	if(action1 == "open door")
	{cout << "You step out into the tavern, theirs grubby men, beautiful ladies, and everything in between." << endl;
	cout << "Near the barkeep a fight breaks out, a man in a tattered jacket sneaks up with a small shank to take advantage of the opportunity" << endl;
	cout << "You think to yourself, could I attack him?\n Would it even be worth it?..\n";
	cout << "I could just run and be on with my adventure, or perhaps I could wait and take the thief after hes had his way with his victims";}
	return 0;
}
 |