Mar 8, 2017 at 10:50am UTC
How do I get ULONG itsPartNumber; to work with my Display functions that are overloaded from Part?
Error is "invalid use of class member in static function" in classes Part, CarPart & AirPlanePart
#include <iostream>
typedef unsigned long ULONG;
typedef unsigned short USHORT; using namespace std;
// ************** Part **********
// Absract base class of parts
class Part
{
public:
Part():itsPartNumber(1) {}
Part(ULONG PartNumber):itsPartNumber(PartNumber){}
virtual ~Part(){};
ULONG GetPartNumber() const { return itsPartNumber; }
static void Display(); // must be overidden
private:
ULONG itsPartNumber;
};
void Part::Display()
{
cout << "\nPart Number: " << itsPartNumber << endl;
}
// *************** Car Part **********
class CarPart : public Part
{
public:
CarPart():itsModelYear(94){}
CarPart(USHORT year, ULONG partNumber);
static void Display() { cout << "Model Year: " <<
itsModelYear << endl; }
private:
USHORT itsModelYear;
};
CarPart::CarPart(USHORT year, ULONG partNumber):
itsModelYear(year),
Part(partNumber)
{}
// **************** AirPlane Part *********
class AirPlanePart : public Part
{
public:
AirPlanePart():itsEngineNumber(1){};
AirPlanePart(USHORT EngineNumber, ULONG PartNumber);
static void Display() { cout << "Engine No: " << itsEngineNumber << endl; }
private:
USHORT itsEngineNumber;
};
void Part::Display();
AirPlanePart::AirPlanePart(USHORT EngineNumber, ULONG PartNumber):
itsEngineNumber(EngineNumber),
Part(PartNumber)
{}
// **************** PartNode *********
class PartNode
{
public:
PartNode (Part*);
~PartNode();
void SetNext(PartNode * node){ itsNext = node; }
PartNode * GetNext() const;
Part * GetPart() const;
private:
Part *itsPart;
PartNode * itsNext;
};
// PartNode Implementations....
PartNode::PartNode(Part* pPart):
itsPart(pPart),
itsNext(0)
{}
PartNode::~PartNode()
{
delete itsPart;
itsPart = 0;
delete itsNext;
itsNext = 0;
}
// Returns NULL if no next PartNode
PartNode * PartNode::GetNext() const
{
return itsNext;
}
Part * PartNode::GetPart()const
{
if (itsPart)
return itsPart;
else
return NULL; // error
}
// **************** Part list ***********
class PartsList
{
public:
PartsList();
~PartsList();
// needs copy constructor and operator equals!
void PartsList::Iterate(void (Part::*f)()const) const;
Part* Find(ULONG & position, ULONG PartNumber) const;
Part* GetFirst() const;
void Insert(Part *);
Part* operator[](ULONG) const;
ULONG GetCount() const { return itsCount; }
static PartsList& GetGlobalPartsList() { return GlobalPartsList;}
private:
PartNode * pHead;
ULONG itsCount;
static PartsList GlobalPartsList;
};
PartsList PartsList::GlobalPartsList;
// Implementations for Lists...
PartsList::PartsList():
pHead(0),
itsCount(0)
{}
PartsList::~PartsList()
{
delete pHead;
}
Part* PartsList::GetFirst() const
{
if (pHead)
return pHead->GetPart();
else
return NULL; // error catch here
}
Part * PartsList::operator[] (ULONG offset) const
{
PartNode* pNode = pHead;
if (!pHead)
return NULL;
if (offset > itsCount)
return NULL;
for (ULONG i=0; i<offset; i++)
pNode = pNode->GetNext();
return pNode->GetPart();
}
Part* PartsList::Find(ULONG & position, ULONG PartNumber) const
{
PartNode * pNode = 0;
for (pNode = pHead, position = 0;
pNode!=NULL;
pNode = pNode->GetNext(), position++)
{
if (pNode->GetPart()->GetPartNumber() == PartNumber)
break;
}
if (pNode == NULL)
return NULL;
else
return pNode->GetPart();
}
void PartsList::Iterate(void (Part::*func)()const) const
{
if (!pHead)
return;
PartNode* pNode = pHead;
do
(pNode->GetPart()->*func)();
while (pNode = pNode->GetNext());
}
void PartsList::Insert(Part *pPart)
{
PartNode * pNode = new PartNode(pPart);
PartNode * pCurrent = pHead;
PartNode * pNext = 0;
ULONG New = pPart->GetPartNumber();
ULONG Next = 0;
itsCount++;
if (!pHead)
{
pHead = pNode;
return;
}
if (pHead->GetPart()->GetPartNumber() > New)
{
pNode->SetNext(pHead);
pHead = pNode;
return;
}
for (;;)
{
// if there is no next, append this new one
if (!pCurrent->GetNext())
{
pCurrent->SetNext(pNode);
return;
}
pNext = pCurrent->GetNext();
Next = pNext->GetPart()->GetPartNumber();
if (Next > New)
{
pCurrent->SetNext(pNode);
pNode->SetNext(pNext);
return;
}
pCurrent = pNext;
}
}
class PartsCatalog : private PartsList
{
public:
void Insert(Part *);
ULONG Exists(ULONG PartNumber);
Part * Get(int PartNumber);
operator+(const PartsCatalog &);
void ShowAll() { Iterate(Part::Display()); }
private:
};
void PartsCatalog::Insert(Part * newPart)
{
ULONG partNumber = newPart->GetPartNumber();
ULONG offset;
if (!Find(offset, partNumber))
PartsList::Insert(newPart);
else
{
cout << partNumber << " was the ";
switch (offset)
{
case 0: cout << "first "; break;
case 1: cout << "second "; break;
case 2: cout << "third " ; break;
default: cout << offset+1 << "th ";
}
cout << "entry. Rejected!\n";
}
}
ULONG PartsCatalog::Exists(ULONG PartNumber)
{
ULONG offset;
Find(offset, PartNumber);
return offset;
}
Part * PartsCatalog::Get(int PartNumber)
{
ULONG offset;
return (Find(offset, PartNumber));
}
void startof()
{
PartsCatalog pc;
Part * pPart = 0;
ULONG PartNumber;
USHORT value;
ULONG choice;
while (1)
{
cout << "(0)Quit (1)Car (2)Plane: ";
cin >> choice;
if (!choice)
break;
cout << "New Part Number?: ";
if (choice ==1 )
{
cout << "Model Year?: ";
cin >> value;
pPart = new CarPart(value,PartNumber);
}
else
{
cout << "Engine Number?: ";
cin >> value;
pPart = new AirPlanePart(value, PartNumber);
}
pc.Insert(pPart);
}
pc.ShowAll();
}
int main()
{
startof();
}
[/code]
Mar 8, 2017 at 11:09am UTC
It looks to me as if you want the function to be virtual instead of static .
Mar 8, 2017 at 11:11am UTC
Static functions can only access other static functions and variables. If you need to override functions the need to be virtual, not static.
Mar 8, 2017 at 11:38am UTC
Don't I need it to be static so I can call it in PartsCatalog?