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Last edited on
With a few of changes, your code works.
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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
#include <ctime>
using namespace std;
const int PLAYER1 = 0;
const int PLAYER2 = 1;
const int WINNING_SCORE = 100;
void printIntro(){
cout << "Welcome to the dice game Pig!\nThe objective is to be first to score 100 points." << endl;
cout << endl;
}
int humanTurn(string playerName, int playerScore){
int diceRoll;
char rollAgain;
diceRoll = 1 + rand() % 6;
if(diceRoll != 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << endl;
playerScore += diceRoll;
cout << "Your score: " << playerScore << endl;
cout << "Do you want to roll again? (y/n): ";
cin >> rollAgain;
cout << endl;
diceRoll = rand() % 6 + 1;
while(rollAgain == 'y'){
if(diceRoll != 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << endl;
playerScore += diceRoll;
cout << "Your score: " << playerScore << endl;
cout << "Do you want to roll again? (y/n): ";
cin >> rollAgain;
cout << endl;
diceRoll = rand() % 6 + 1;
}
else if(diceRoll == 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << " (PIG!)" << endl;
cout << "Your turn is over" << endl;
cout << "Your score is: " << playerScore << endl;
cout << endl;
break;
}
}
}
else if(diceRoll == 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << " (PIG!)" << endl;
cout << "Your turn is over" << endl;
cout << "Your score is: " << playerScore << endl;
cout << endl;
}
return playerScore;
}
int main() {
srand(time(0));
int turn = PLAYER1;
int player1score = 0;
int player2score = 0;
string player1name;
string player2name;
printIntro();
cout << "Player 1 - Enter your name: ";
cin >> player1name;
cout << endl;
cout << "Player 2 - Enter your name: ";
cin >> player2name;
cout << endl;
while (player1score < WINNING_SCORE && player2score < WINNING_SCORE) {
if (turn == PLAYER1) {
player1score = humanTurn(player1name, player1score);
turn = PLAYER2;
}
else {
player2score = humanTurn(player2name, player2score);
turn = PLAYER1;
}
}
if(player1score >= WINNING_SCORE){
cout << player1name << " wins!" << endl;
}
else{
cout << player2name << " wins!" << endl;
}
return 0;
}
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Last edited on
@Fanboro
Thank you for the help! However, I have to keep the srand(4444), so that can not be changed.
it does not work and ends up being program timed out |
What do you mean by "timed out"? I see no timers or timed operations in your program.
So I fixed parts of it and now the code is
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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;
const int PLAYER1 = 0;
const int PLAYER2 = 1;
const int WINNING_SCORE = 100;
//FIXME (1): Implement the printIntro function
void printIntro(){
cout << "Welcome to the dice game Pig!\nThe objective is to be first to score 100 points." << endl;
cout << endl;
}
//FIXME (4, 5, 6): Implement the humanTurn function
int humanTurn(string playerName, int playerScore){
int diceRoll;
char rollAgain;
diceRoll = 1 + rand() % 6;
if(diceRoll != 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << endl;
playerScore += diceRoll;
cout << "Your score: " << playerScore << endl;
cout << "Do you want to roll again? (y/n): ";
cin >> rollAgain;
cout << endl;
while(rollAgain == 'y' && (diceRoll != 1 && playerScore < WINNING_SCORE)){
diceRoll = rand() % 6 + 1;
cout << playerName << endl;
cout << "You rolled a " << diceRoll << endl;
playerScore += diceRoll;
cout << "Your score: " << playerScore << endl;
cout << "Do you want to roll again? (y/n): ";
cin >> rollAgain;
cout << endl;
}
if(rollAgain == 'y' && (diceRoll == 1 && playerScore < WINNING_SCORE)){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << " (PIG!)" << endl;
cout << "Your turn is over" << endl;
cout << "Your score is: " << playerScore << endl;
cout << endl;
}
}
else if(diceRoll == 1 && playerScore < WINNING_SCORE){
cout << playerName << endl;
cout << "You rolled a " << diceRoll << " (PIG!)" << endl;
cout << "Your turn is over" << endl;
cout << "Your score is: " << playerScore << endl;
cout << endl;
}
return playerScore;
}
int main() {
srand(4444);
// setup and initialize variables
int turn = PLAYER1;
int player1score = 0;
int player2score = 0;
string player1name;
string player2name;
printIntro();
// FIXME (2): get names of players
cout << "Player 1 - Enter your name: ";
cin >> player1name;
cout << endl;
cout << "Player 2 - Enter your name: ";
cin >> player2name;
cout << endl;
//play game
while (player1score < WINNING_SCORE && player2score < WINNING_SCORE) {
//player 1's turn or player 2's turn
if (turn == PLAYER1) {
player1score = humanTurn(player1name, player1score);
turn = PLAYER2;
}
else {
player2score = humanTurn(player2name, player2score);
turn = PLAYER1;
}
}
// FIXME (7): Output who won the game
if(player1score >= WINNING_SCORE){
cout << player1name << " wins!" << endl;
}
else{
cout << player2name << " wins!" << endl;
}
return 0;
}
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How do I get out of the while loop so that when diceRoll == 1, it outputs correctly
Last edited on
http://www.cplusplus.com/forum/beginner/203886/
OP: please reinstate your original post(s) if you want any further help
Topic archived. No new replies allowed.