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#include <iostream>
using namespace std;
#include "Header.h"
#include <string>
int main() {
clockType timeIn[5];
print(timeIn);
fill(timeIn);
timeIn[0].incrementHours();
print(timeIn);
cout << endl;
return 0;
return 0;
}
///////////////
#pragma once
class clockType {
public: //access specifier
void setTime(int, int, int); // make functions public to access private var's
void getTime(int&, int&, int&) const;
void print() const;
void incrementSeconds();
void incrementMinutes();
void incrementHours();
bool equalTime(const clockType&) const;
clockType();
clockType(int = 0, int = 0, int = 0);
private: // by default all members are private
int hr;
int min;
int sec;
};
void print(clockType in[])
{
for (int i = 0; i < 5; i++)
{
cout << "Employee " << i + 1 << " clock in time = ";
in[i].print();
cout << endl;
}
}
void fill(clockType in[])
{
int h, m, s;
for (int i = 0; i < 5; i++) {
in[i].setTime(h,m,s);
cout << endl;
}
}
clockType::clockType()
{
hr = 0;
min = 0;
sec = 0;
}
clockType::clockType(int hours, int minutes, int seconds)
{
setTime(hours, minutes, hours);
}
void clockType::setTime(int hours, int minutes, int seconds)
{ // validation
if (0 <= hours && hours < 24)
hr = hours;
else hr = 0;
if (0 <= minutes && minutes < 60)
min = minutes;
else
min = 0;
if (0 <= seconds && seconds < 60)
sec = seconds;
else
sec = 0;
}
void clockType::getTime(int &hours, int &minutes, int &seconds) const
{
hours = hr;
minutes = min;
seconds = sec;
}
void clockType::incrementHours()
{
hr++;
if (hr > 23)
hr = 0;
}
void clockType::incrementMinutes()
{
min++;
if (min > 59)
{
min = 0;
incrementHours();
}
}
void clockType::incrementSeconds()
{
sec++;
if (sec > 59)
{
sec = 0;
incrementMinutes();
}
}
void clockType::print()const
{
if (hr < 10)
cout << "0";
cout << hr << ":";
if (min < 10)
cout << "0";
cout << min << ":";
if (sec < 10)
cout << "0";
cout << sec;
}
bool clockType::equalTime(const clockType &other)const
{
return(hr == other.hr && min == other.min && sec == other.sec);
}
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